Searched refs:allocated_ (Results 1 – 4 of 4) sorted by relevance
104 return allocated_; in IsBufferAllocated()149 bool allocated_ = false; variable
52 if (allocated_) { in AllocateBuffers()77 allocated_ = true; in AllocateBuffers()124 if (!allocated_) { in GetEmptyBuffer()
104 uint64_t allocated_ = 0; variable
841 allocated_ += hnd->size; in ImportHandleLocked()842 if (allocated_ >= kAllocThreshold) { in ImportHandleLocked()905 if (allocated_ >= hnd->size) { in ReleaseBuffer()906 allocated_ -= hnd->size; in ReleaseBuffer()