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Searched refs:allowedGetActiveUniforms (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGLESv2Validation.h106 bool allowedGetActiveUniforms(GLenum pname) ;
DGLESv2Validation.cpp1530 bool allowedGetActiveUniforms(GLenum pname) { in allowedGetActiveUniforms() function
DGL2Encoder.cpp6715 SET_ERROR_IF(!GLESv2Validation::allowedGetActiveUniforms(pname), GL_INVALID_ENUM); in s_glGetActiveUniformsiv()