/hardware/google/gfxstream/third-party/glm/include/glm/gtx/ |
D | rotate_vector.inl | 14 // get cosine of angle between vectors (-1 -> 1) 16 // get angle (0 -> pi) 18 // get sine of angle between vectors (0 -> 1) 32 T const & angle argument 36 T const Cos(cos(angle)); 37 T const Sin(sin(angle)); 48 T const & angle, argument 52 return tmat3x3<T, P>(glm::rotate(angle, normal)) * v; 58 T angle, 61 const T Cos = cos(radians(angle)); [all …]
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D | fast_trigonometry.hpp | 30 GLM_FUNC_DECL T wrapAngle(T angle); 35 GLM_FUNC_DECL T fastSin(T angle); 40 GLM_FUNC_DECL T fastCos(T angle); 46 GLM_FUNC_DECL T fastTan(T angle); 52 GLM_FUNC_DECL T fastAsin(T angle); 58 GLM_FUNC_DECL T fastAcos(T angle); 70 GLM_FUNC_DECL T fastAtan(T angle);
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D | rotate_vector.hpp | 47 T const & angle); 54 T const & angle, 62 T const & angle, 70 T const & angle); 77 T const & angle); 84 T const & angle); 91 T const & angle); 98 T const & angle); 105 T const & angle);
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D | fast_trigonometry.inl | 33 GLM_FUNC_QUALIFIER T wrapAngle(T angle) argument 35 return abs<T>(mod<T>(angle, two_pi<T>())); 48 T const angle(wrapAngle<T>(x)); local 50 if(angle < half_pi<T>()) 51 return detail::cos_52s(angle); 52 if(angle < pi<T>()) 53 return -detail::cos_52s(pi<T>() - angle); 54 if(angle < (T(3) * half_pi<T>())) 55 return -detail::cos_52s(angle - pi<T>()); 57 return detail::cos_52s(two_pi<T>() - angle);
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D | vector_angle.inl | 7 GLM_FUNC_QUALIFIER genType angle function 13 …GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inp… 18 GLM_FUNC_QUALIFIER T angle function 24 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
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D | matrix_interpolation.inl | 11 T & angle argument 21 angle = (T)0.0; 27 angle = static_cast<T>(3.1415926535897932384626433832795); 75 angle = acos((mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) / (T)2.0); 85 T const angle argument 88 T c = cos(angle); 89 T s = sin(angle);
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D | simd_quat.inl | 429 float angle = glm::acos(cosTheta); local 432 float s0 = glm::sin((1.0f - a) * angle); 433 float s1 = glm::sin(a * angle); 434 float d = 1.0f / glm::sin(angle); 473 …// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) b… 480 float angle = glm::acos(cosTheta); local 483 float s0 = glm::sin((1.0f - a) * angle); 484 float s1 = glm::sin(a * angle); 485 float d = 1.0f / glm::sin(angle); 507 float angle = glm::fastAcos(cosTheta); local [all …]
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D | rotate_normalized_axis.inl | 10 T const & angle, argument 14 T const a = angle; 47 T const & angle, argument 53 T const AngleRad(angle);
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D | rotate_normalized_axis.hpp | 45 T const & angle, 58 T const & angle,
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D | matrix_interpolation.hpp | 34 T & angle); 41 T const angle);
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D | euler_angles.hpp | 71 T const & angle, 115 GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle); 120 GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle);
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D | transform.inl | 13 GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate(T angle, tvec3<T, P> const & v) argument 15 return rotate(tmat4x4<T, P>(static_cast<T>(1)), angle, v);
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D | matrix_transform_2d.inl | 24 T angle) argument 26 T const a = angle;
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D | euler_angles.inl | 242 T const & angle argument 245 T c = glm::cos(angle); 246 T s = glm::sin(angle); 259 T const & angle argument 262 T c = glm::cos(angle); 263 T s = glm::sin(angle);
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/hardware/google/gfxstream/common/opengl/include/EGL/ |
D | Platform.h | 36 namespace angle 151 using AddTraceEventFunc = angle::TraceEventHandle (*)(PlatformMethods *platform, 162 inline angle::TraceEventHandle DefaultAddTraceEvent(PlatformMethods *platform, in DefaultAddTraceEvent() 181 angle::TraceEventHandle eventHandle); 185 angle::TraceEventHandle eventHandle) in DefaultUpdateTraceEventDuration() 231 angle::WorkaroundsD3D *workaroundsD3D); 233 angle::WorkaroundsD3D *workaroundsD3D) in DefaultOverrideWorkaroundsD3D() 238 angle::FeaturesVk *workaroundsVulkan); 240 angle::FeaturesVk *workaroundsVulkan) in DefaultOverrideFeaturesVk() 313 ANGLE_PLATFORM_EXPORT bool ANGLE_APIENTRY ANGLEGetDisplayPlatform(angle::EGLDisplayType display, [all …]
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/hardware/google/gfxstream/third-party/glm/include/glm/gtc/ |
D | reciprocal.hpp | 34 GLM_FUNC_DECL genType sec(genType angle); 43 GLM_FUNC_DECL genType csc(genType angle); 52 GLM_FUNC_DECL genType cot(genType angle); 87 GLM_FUNC_DECL genType sech(genType angle); 95 GLM_FUNC_DECL genType csch(genType angle); 103 GLM_FUNC_DECL genType coth(genType angle);
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D | reciprocal.inl | 11 GLM_FUNC_QUALIFIER genType sec(genType angle) argument 14 return genType(1) / glm::cos(angle); 26 GLM_FUNC_QUALIFIER genType csc(genType angle) argument 29 return genType(1) / glm::sin(angle); 41 GLM_FUNC_QUALIFIER genType cot(genType angle) argument 46 return glm::tan(pi_over_2 - angle); 105 GLM_FUNC_QUALIFIER genType sech(genType angle) argument 108 return genType(1) / glm::cosh(angle); 120 GLM_FUNC_QUALIFIER genType csch(genType angle) argument 123 return genType(1) / glm::sinh(angle); [all …]
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D | quaternion.inl | 398 // (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle)) 479 …// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) b… 492 T angle = acos(cosTheta); local 493 return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle); 522 …// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) b… 535 T angle = acos(cosTheta); local 536 return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle); 541 …GLM_FUNC_QUALIFIER tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & … argument 555 T const AngleRad(angle); 691 GLM_FUNC_QUALIFIER T angle(tquat<T, P> const & x) function [all …]
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/hardware/google/gfxstream/third-party/glm/include/glm/detail/ |
D | func_trigonometric.hpp | 51 GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle); 61 GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle); 70 GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle); 124 GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle); 133 GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle); 142 GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle);
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/hardware/interfaces/gnss/2.1/ |
D | IGnssAntennaInfoCallback.hal | 63 * millimeters, at regularly spaced azimuthal angle (theta) and zenith angle 67 * The azimuthal angle, theta, is defined with respect to the X axis of the 69 * angle, phi, is defined with respect to the Z axis of the Android Sensor 73 * corresponds to a theta angle of 0 degrees. The last row corresponds to a 74 * theta angle of (360 - deltaTheta) degrees, where deltaTheta is the regular 95 * azimuthal angle (theta) and zenith angle (phi). The values are calculated or 101 * The azimuthal angle, theta, is defined with respect to the X axis of the 103 * angle, phi, is defined with respect to the Z axis of the Android Sensor 107 * corresponds to a theta angle of 0 degrees. The last row corresponds to a 108 * theta angle of (360 - deltaTheta) degrees, where deltaTheta is the regular
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | BUILD.bazel | 15 "//external/angle:angle-headers",
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/hardware/invensense/6515/libsensors_iio/software/core/mpl/ |
D | mag_disturb.h | 92 void inv_mag_disturb_set_yaw_angle_weak_threshold(float angle); 97 void inv_mag_disturb_set_yaw_angle_strong_threshold(float angle);
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/hardware/interfaces/biometrics/face/1.0/ |
D | types.hal | 290 * The magnitude of the pan angle of the user’s face with respect to the sensor’s 293 * The pan angle is defined as the angle swept out by the user’s face turning 294 * their neck left and right. The pan angle would be zero if the user faced the 302 * The magnitude of the tilt angle of the user’s face with respect to the sensor’s 305 * The tilt angle is defined as the angle swept out by the user’s face looking up 306 * and down. The tilt angle would be zero if the user faced the camera directly. 313 * The magnitude of the roll angle of the user’s face with respect to the sensor’s 316 * The roll angle is defined as the angle swept out by the user’s face tilting their head 317 * towards their shoulders to the left and right. The roll angle would be zero if the user's
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/hardware/google/gfxstream/host/apigen-codec-common/X11/extensions/ |
D | XKBgeom.h | 122 short angle; member 137 short angle; member 153 short angle; member 174 short angle; member 190 short angle; member 236 short angle; member
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/hardware/google/gfxstream/host/testlibs/windows/ |
D | Windows_system_utils.cpp | 14 namespace angle namespace
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