Searched refs:animation_in_progress_ (Results 1 – 2 of 2) sorted by relevance
271 if (animating_ && !animation_in_progress_) { in FreezeScreen()273 animation_in_progress_ = true; in FreezeScreen()274 } else if (!animating_ && animation_in_progress_) { in FreezeScreen()276 animation_in_progress_ = false; in FreezeScreen()277 } else if (animating_ && animation_in_progress_) { in FreezeScreen()
82 bool animation_in_progress_ = false; variable