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Searched refs:attachedShaders (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DProgramData.cpp108 for (auto& s : attachedShaders) { in ProgramData()
346 for (const auto& s : attachedShaders) { in onSave()
372 for (auto& s : attachedShaders) { in postLoad()
399 AttachedShader& s = attachedShaders[i]; in restore()
617 for (const auto& s : attachedShaders) { in restore()
649 return attachedShaders[VERTEX].localName; in getAttachedVertexShader()
653 return attachedShaders[FRAGMENT].localName; in getAttachedFragmentShader()
657 return attachedShaders[COMPUTE].localName; in getAttachedComputeShader()
661 return attachedShaders[s_glShaderType2ShaderType(type)].localName; in getAttachedShader()
673 attachedShaders[i].linkInfo.nameMap, userVarName)) { in getTranslatedName()
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DProgramData.h133 AttachedShader attachedShaders[NUM_SHADER_TYPE] = {}; variable
/hardware/google/gfxstream/host/tests/
DGLSnapshotPrograms_unittest.cpp210 GLint attachedShaders; in getProgramState() local
212 &attachedShaders); in getProgramState()
213 ret.shaders.resize(attachedShaders); in getProgramState()
215 gl->glGetAttachedShaders(m_program_name, attachedShaders, &shaderCount, in getProgramState()