Searched refs:attenuationQuadratic (Results 1 – 3 of 3) sorted by relevance
173 GLfloat attenuationQuadratic = 0.0f; member
408 … dispatcher.glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, mLights[i].attenuationQuadratic); in postLoadRestoreCtx()1395 mLights[lightIndex].attenuationQuadratic = param; in lightf()1449 mLights[lightIndex].attenuationQuadratic = *params; in lightfv()1503 *params = mLights[lightIndex].attenuationQuadratic; in getLightfv()
935 m_lightingBuffer.attenuationQuadratics[i] = light.attenuationQuadratic; in setupLighting()