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Searched refs:attenuationQuadratic (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.h173 GLfloat attenuationQuadratic = 0.0f; member
DGLEScmContext.cpp408 … dispatcher.glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, mLights[i].attenuationQuadratic); in postLoadRestoreCtx()
1395 mLights[lightIndex].attenuationQuadratic = param; in lightf()
1449 mLights[lightIndex].attenuationQuadratic = *params; in lightfv()
1503 *params = mLights[lightIndex].attenuationQuadratic; in getLightfv()
DCoreProfileEngine.cpp935 m_lightingBuffer.attenuationQuadratics[i] = light.attenuationQuadratic; in setupLighting()