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Searched refs:bBase (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/shaders/
DEtc2ShaderLib.comp239 uint bBase = high >> 11;
246 if (isOverflowed(bBase, high >> 8)) {
253 b1 = int(convert5To8(bBase));
254 b2 = int(convertDiff(bBase, high >> 8));
/hardware/google/gfxstream/common/etc/
Detc.cpp399 int bBase = high >> 11; in etc2_decode_rgb_block() local
408 if (isOverflowed(bBase, high >> 8)) { in etc2_decode_rgb_block()
416 b1 = convert5To8(bBase); in etc2_decode_rgb_block()
417 b2 = convertDiff(bBase, high >> 8); in etc2_decode_rgb_block()