Searched refs:baseLayer (Results 1 – 12 of 12) sorted by relevance
11 uint baseLayer;21 uint layer = u_pushConstant.baseLayer + gl_GlobalInvocationID.z;
22 uint baseLayer;31 pos.z += int(u_pushConstant.baseLayer);
81 uint baseLayer;232 uint layer = u_pushConstant.baseLayer + gl_WorkGroupID.z;
31 uint baseLayer;889 pos.z += int(u_pushConstant.baseLayer);
34 uint32_t baseLayer; member39 uint32_t baseLayer; member
747 .baseLayer = mExtent.depth == 1 ? range.baseArrayLayer : 0}; in decompress()768 .baseLayer = mExtent.depth == 1 ? range.baseArrayLayer : 0, in decompress()
1453 …NGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLaye…1458 …ShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLaye…