Searched refs:base_type (Results 1 – 2 of 2) sorted by relevance
138 const enum glsl_base_type base_type = in build_tex_resolve() local145 assert(base_type == GLSL_TYPE_FLOAT); in build_tex_resolve()150 switch (base_type) { in build_tex_resolve()166 switch (base_type) { in build_tex_resolve()259 enum glsl_base_type base_type; in build_blit_shader() local267 base_type = GLSL_TYPE_INT; in build_blit_shader()269 base_type = GLSL_TYPE_UINT; in build_blit_shader()271 base_type = GLSL_TYPE_FLOAT; in build_blit_shader()279 base_type = GLSL_TYPE_FLOAT; in build_blit_shader()287 base_type = GLSL_TYPE_UINT; in build_blit_shader()[all …]
153 … E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type; typedef155 using base_type::operator=;