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Searched refs:base_type (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/mesa/src/vulkan/runtime/
Dvk_meta_blit_resolve.c138 const enum glsl_base_type base_type = in build_tex_resolve() local
145 assert(base_type == GLSL_TYPE_FLOAT); in build_tex_resolve()
150 switch (base_type) { in build_tex_resolve()
166 switch (base_type) { in build_tex_resolve()
259 enum glsl_base_type base_type; in build_blit_shader() local
267 base_type = GLSL_TYPE_INT; in build_blit_shader()
269 base_type = GLSL_TYPE_UINT; in build_blit_shader()
271 base_type = GLSL_TYPE_FLOAT; in build_blit_shader()
279 base_type = GLSL_TYPE_FLOAT; in build_blit_shader()
287 base_type = GLSL_TYPE_UINT; in build_blit_shader()
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/hardware/google/gfxstream/third-party/glm/include/glm/detail/
D_swizzle.hpp153 … E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type; typedef
155 using base_type::operator=;