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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp722 GLuint bindedTex = mCtx->getBindedTexture(GL_TEXTURE0 + i, GL_TEXTURE_2D); in drawTexOES() local
723 ObjectLocalName tex = mCtx->getTextureLocalName(GL_TEXTURE_2D, bindedTex); in drawTexOES()
839 auto bindedTex = mCtx->getBindedTexture(GL_TEXTURE_2D); in preDrawTextureUnitEmulation() local
840 ObjectLocalName tex = mCtx->getTextureLocalName(GL_TEXTURE_2D, bindedTex); in preDrawTextureUnitEmulation()