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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp1041 const GLbyte* byte_data = (const GLbyte *)dataIn; in convertByteDirectLoop() local
1044 … reinterpret_cast<GLshort*>(&static_cast<unsigned char*>(dataOut)[i])[j] = B2S(byte_data[j]); in convertByteDirectLoop()