Searched refs:cbWidth (Results 1 – 5 of 5) sorted by relevance
73 unsigned int cbWidth = mAttachedColorBuffer->getWidth(); in setColorBuffer() local76 if (cbWidth != mWidth || cbHeight != mHeight) { in setColorBuffer()77 resize(cbWidth, cbHeight); in setColorBuffer()
61 int cbWidth, int cbHeight, GLuint texture);
579 int cbWidth, int cbHeight, GLuint texture) { in drawLayer() argument624 crop[0] = layer.crop.left/cbWidth; in drawLayer()626 crop[2] = layer.crop.right/cbWidth; in drawLayer()
339 size_t cbWidth = mWidth / 2; in allocate() local340 size_t requiredCbWidth = DCTSIZE * ((cbWidth + DCTSIZE - 1) / DCTSIZE); in allocate()341 size_t padding = requiredCbWidth - cbWidth; in allocate()
136 size_t cbWidth = mWidth / 2; in allocate() local137 size_t requiredCbWidth = DCTSIZE * ((cbWidth + DCTSIZE - 1) / DCTSIZE); in allocate()138 size_t padding = requiredCbWidth - cbWidth; in allocate()