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Searched refs:compressedTextureFormats (Results 1 – 5 of 5) sorted by relevance

/hardware/google/gfxstream/host/
DBUILD.bazel11 "compressedTextureFormats/AstcCpuDecompressor.h",
22 …srcs = ["compressedTextureFormats/AstcCpuDecompressorNoOp.cpp"] + glob(["compressedTextureFormats/…
24 "compressedTextureFormats/AstcCpuDecompressor.h",
35 srcs = ["compressedTextureFormats/AstcCpuDecompressor_unittest.cpp"],
Dmeson.build189 subdir('compressedTextureFormats') subdir
DCMakeLists.txt5 add_subdirectory(compressedTextureFormats)
/hardware/google/gfxstream/guest/GLESv1_enc/
DGLEncoder.cpp84 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local
86 compressedTextureFormats != NULL) { in s_glGetIntegerv()
87 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()
127 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local
129 compressedTextureFormats != NULL) { in s_glGetFloatv()
131 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()
166 GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFixedv() local
168 compressedTextureFormats != NULL) { in s_glGetFixedv()
170 ptr[i] = compressedTextureFormats[i] << 16; in s_glGetFixedv()
205 GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local
[all …]
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp806 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetIntegerv() local
808 compressedTextureFormats != NULL) { in s_glGetIntegerv()
809 memcpy(ptr, compressedTextureFormats, in s_glGetIntegerv()
1040 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetFloatv() local
1042 compressedTextureFormats != NULL) { in s_glGetFloatv()
1044 ptr[i] = (GLfloat) compressedTextureFormats[i]; in s_glGetFloatv()
1104 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); in s_glGetBooleanv() local
1106 compressedTextureFormats != NULL) { in s_glGetBooleanv()
1108 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()