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Searched refs:convert4To8 (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/shaders/
DEtc2ShaderLib.comp75 uint convert4To8(uint b) {
125 r1 = int(convert4To8((((high >> 27) & 3) << 2) | ((high >> 24) & 3)));
126 g1 = int(convert4To8(high >> 20));
127 b1 = int(convert4To8(high >> 16));
128 r2 = int(convert4To8(high >> 12));
129 g2 = int(convert4To8(high >> 8));
130 b2 = int(convert4To8(high >> 4));
147 rgb1.r = int(convert4To8(high >> 27));
148 rgb1.g = int(convert4To8(((high >> 24) << 1) | ((high >> 20) & 1)));
149 rgb1.b = int(convert4To8(((high >> 19) << 3) | ((high >> 15) & 7)));
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/hardware/google/gfxstream/common/etc/
Detc.cpp172 inline int convert4To8(int b) { in convert4To8() function
300 r1 = convert4To8((((high >> 27) & 3) << 2) | ((high >> 24) & 3)); in etc2_decode_block_T()
301 g1 = convert4To8(high >> 20); in etc2_decode_block_T()
302 b1 = convert4To8(high >> 16); in etc2_decode_block_T()
303 r2 = convert4To8(high >> 12); in etc2_decode_block_T()
304 g2 = convert4To8(high >> 8); in etc2_decode_block_T()
305 b2 = convert4To8(high >> 4); in etc2_decode_block_T()
329 r1 = convert4To8(high >> 27); in etc2_decode_block_H()
330 g1 = convert4To8((high >> 24) << 1 | ((high >> 20) & 1)); in etc2_decode_block_H()
331 b1 = convert4To8((high >> 19) << 3 | ((high >> 15) & 7)); in etc2_decode_block_H()
[all …]