Searched refs:curr_len (Results 1 – 1 of 1) sorted by relevance
2111 int curr_len = 0; in s_glGetShaderSource() local2113 if (curr_len + shaderData->sources[i].size() < bufsize - 1) { in s_glGetShaderSource()2116 returned += shaderData->sources[i].substr(0, bufsize - 1 - curr_len); in s_glGetShaderSource()