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/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2111 int curr_len = 0; in s_glGetShaderSource() local
2113 if (curr_len + shaderData->sources[i].size() < bufsize - 1) { in s_glGetShaderSource()
2116 returned += shaderData->sources[i].substr(0, bufsize - 1 - curr_len); in s_glGetShaderSource()