Searched refs:currentBind (Results 1 – 1 of 1) sorted by relevance
50 GLint currentBind; in changedStateCheck() local51 gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, ¤tBind); in changedStateCheck()90 gl->glBindFramebuffer(GL_FRAMEBUFFER, currentBind); in changedStateCheck()