Searched refs:currentFrameNumber (Results 1 – 1 of 1) sorted by relevance
4330 uint32_t currentFrameNumber; in handleDepthDataLocked() local4345 depthBuffer = mDepthChannel->getOldestFrame(currentFrameNumber); in handleDepthDataLocked()4351 if (currentFrameNumber == frameNumber) { in handleDepthDataLocked()4363 } else if (currentFrameNumber > frameNumber) { in handleDepthDataLocked()4367 {{currentFrameNumber, mDepthChannel->getStream(), in handleDepthDataLocked()4372 "returning back!", currentFrameNumber); in handleDepthDataLocked()4375 mDepthChannel->unmapBuffer(currentFrameNumber); in handleDepthDataLocked()4376 mOutputBufferDispatcher.markBufferReady(currentFrameNumber, resultBuffer); in handleDepthDataLocked()4377 } while (currentFrameNumber < frameNumber); in handleDepthDataLocked()4392 uint32_t currentFrameNumber; in notifyErrorFoPendingDepthData() local[all …]