Searched refs:current_scene_ (Results 1 – 2 of 2) sorted by relevance
88 current_scene_(scene_rot0_), in EmulatedScene()359 current_scene_ = scene_rot90_; in CalculateScene()362 current_scene_ = scene_rot180_; in CalculateScene()365 current_scene_ = scene_rot270_; in CalculateScene()368 current_scene_ = scene_rot0_; in CalculateScene()416 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in SetReadoutPixel()433 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in GetPixelElectrons()451 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in GetPixelElectronsColumn()
101 uint8_t *current_scene_; variable