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/hardware/google/gfxstream/host/vulkan/emulated_textures/
DAstcTexture.cpp170 size_t decompSize = 0; // How many bytes we need to hold the decompressed data in on_vkCmdCopyBufferToImageImpl() local
213 decompRegion.bufferOffset = decompSize; in on_vkCmdCopyBufferToImageImpl()
214 decompSize += width * height * 4; in on_vkCmdCopyBufferToImageImpl()
219 uint8_t* decompData = createVkBufferAndMapMemory(decompSize); in on_vkCmdCopyBufferToImageImpl()
254 pixels_processed += decompSize / 4; in on_vkCmdCopyBufferToImageImpl()