Searched refs:depth_bias (Results 1 – 3 of 3) sorted by relevance
540 … .depth_bias.representation = VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORMAT_EXT, in vk_rasterization_state_init()541 .depth_bias.exact = false, in vk_rasterization_state_init()570 rs->depth_bias.enable = rs_info->depthBiasEnable; in vk_rasterization_state_init()573 rs->depth_bias.constant = rs_info->depthBiasConstantFactor; in vk_rasterization_state_init()574 rs->depth_bias.clamp = rs_info->depthBiasClamp; in vk_rasterization_state_init()575 rs->depth_bias.slope = rs_info->depthBiasSlopeFactor; in vk_rasterization_state_init()637 rs->depth_bias.representation = dbr_info->depthBiasRepresentation; in vk_rasterization_state_init()638 rs->depth_bias.exact = dbr_info->depthBiasExact; in vk_rasterization_state_init()1926 COPY_IF_SET(RS_DEPTH_BIAS_ENABLE, rs.depth_bias.enable); in vk_dynamic_graphics_state_copy()1927 COPY_IF_SET(RS_DEPTH_BIAS_FACTORS, rs.depth_bias.constant); in vk_dynamic_graphics_state_copy()[all …]
337 } depth_bias; member
17 terms as if it were `depth = depth + depth_bias` in the shader, rather than being format-dependent.