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Searched refs:diffuse (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.cpp182 mLights[0].diffuse[0] = 1.0f; in GLEScmContext()
183 mLights[0].diffuse[1] = 1.0f; in GLEScmContext()
184 mLights[0].diffuse[2] = 1.0f; in GLEScmContext()
185 mLights[0].diffuse[3] = 1.0f; in GLEScmContext()
390 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mMaterial.diffuse); in postLoadRestoreCtx()
400 dispatcher.glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, mLights[i].diffuse); in postLoadRestoreCtx()
1246 memcpy(&mMaterial.diffuse, params, 4 * sizeof(GLfloat)); in materialfv()
1250 memcpy(&mMaterial.diffuse, params, 4 * sizeof(GLfloat)); in materialfv()
1291 memcpy(params, &mMaterial.diffuse, 4 * sizeof(GLfloat)); in getMaterialfv()
1425 memcpy(&mLights[lightIndex].diffuse, params, 4 * sizeof(GLfloat)); in lightfv()
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DGLEScmContext.h152 GLfloat diffuse[4] = { 0.8f, 0.8f, 0.8f, 1.0f }; member
165 GLfloat diffuse[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; member
DCoreProfileEngine.cpp911 gl.glUniform4fv(m_geometryDrawState.materialDiffuseLoc, 1, material.diffuse); in setupLighting()
927 memcpy(m_lightingBuffer.lightDiffuses + 4 * i, &light.diffuse, 4 * sizeof(GLfloat)); in setupLighting()