Searched refs:display_null_ (Results 1 – 16 of 16) sorted by relevance
216 if (display_null_.IsActive()) { in SetState()226 display_null_.GetFrameBufferConfig(&fb_config); in SetState()233 display_null_.GetDisplayState(&state); in SetState()239 display_null_.SetActive(false); in SetState()245 if (!display_null_.IsActive()) { in SetState()249 display_null_.SetDisplayState(state); in SetState()256 display_null_.SetFrameBufferConfig(fb_config); in SetState()260 display_intf_ = &display_null_; in SetState()262 display_null_.SetActive(true); in SetState()
599 if (!display_null_.IsActive()) { in SetStandByMode()601 display_intf_ = &display_null_; in SetStandByMode()602 display_null_.SetActive(true); in SetStandByMode()608 if (display_null_.IsActive()) { in SetStandByMode()611 display_null_.SetActive(false); in SetStandByMode()
61 DisplayNull display_null_; variable
109 DisplayNull display_null_; variable
222 if (display_null_.IsActive()) { in SetState()232 display_null_.GetFrameBufferConfig(&fb_config); in SetState()239 display_null_.GetDisplayState(&state); in SetState()245 display_null_.SetActive(false); in SetState()251 if (!display_null_.IsActive()) { in SetState()256 display_null_.SetDisplayState(state, false /* teardown */, &release_fence); in SetState()263 display_null_.SetFrameBufferConfig(fb_config); in SetState()267 display_intf_ = &display_null_; in SetState()269 display_null_.SetActive(true); in SetState()
79 display_null_.SetFrameBufferConfig(config); in HWCDisplayDummy()81 display_intf_ = &display_null_; in HWCDisplayDummy()
60 DisplayNull display_null_; variable
69 DisplayNullExternal display_null_; variable
1474 if (!display_null_.IsActive()) { in SetStandByMode()1476 display_intf_ = &display_null_; in SetStandByMode()1497 display_null_.SetActive(true); in SetStandByMode()1503 if (display_null_.IsActive()) { in SetStandByMode()1510 display_null_.SetActive(false); in SetStandByMode()
289 DisplayNull display_null_; variable
220 if (display_null_.IsActive()) { in SetState()230 display_null_.GetFrameBufferConfig(&fb_config); in SetState()237 display_null_.GetDisplayState(&state); in SetState()246 display_null_.SetActive(false); in SetState()252 if (!display_null_.IsActive()) { in SetState()257 display_null_.SetDisplayState(state, false /* teardown */, &release_fence); in SetState()267 display_null_.SetFrameBufferConfig(fb_config); in SetState()271 display_intf_ = &display_null_; in SetState()273 display_null_.SetActive(true); in SetState()
75 display_null_.SetFrameBufferConfig(config); in HWCDisplayDummy()77 display_intf_ = &display_null_; in HWCDisplayDummy()
53 DisplayNull display_null_; variable
68 DisplayNullExternal display_null_; variable