Searched refs:eCompute (Results 1 – 4 of 4) sorted by relevance
1210 eCompute = VK_QUEUE_COMPUTE_BIT, enumerator1223 | QueueFlagBits::eCompute1946 eCompute = VK_SHADER_STAGE_COMPUTE_BIT, enumerator1963 | ShaderStageFlagBits::eCompute2332 eCompute = VK_PIPELINE_BIND_POINT_COMPUTE enumerator
147 if ( value & QueueFlagBits::eCompute ) result += "Compute | "; in to_string()480 if ( value & ShaderStageFlagBits::eCompute ) result += "Compute | "; in to_string()2171 case QueueFlagBits::eCompute : return "Compute"; in to_string()2793 case ShaderStageFlagBits::eCompute : return "Compute"; in to_string()3103 case PipelineBindPoint::eCompute : return "Compute"; in to_string()
2071 eCompute = VK_QUEUE_COMPUTE_BIT, enumerator2090 | QueueFlagBits::eCompute3082 eCompute = VK_SHADER_STAGE_COMPUTE_BIT, enumerator3117 | ShaderStageFlagBits::eCompute3580 eCompute = VK_PIPELINE_BIND_POINT_COMPUTE, enumerator
183 if ( value & QueueFlagBits::eCompute ) result += "Compute | "; in to_string()637 if ( value & ShaderStageFlagBits::eCompute ) result += "Compute | "; in to_string()4203 case QueueFlagBits::eCompute : return "Compute"; in to_string()4991 case ShaderStageFlagBits::eCompute : return "Compute"; in to_string()5360 case PipelineBindPoint::eCompute : return "Compute"; in to_string()