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Searched refs:eglContext (Results 1 – 11 of 11) sorted by relevance

/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp30 EGLContext eglContext; member in EngineContext
35 eglContext = EGL_NO_CONTEXT; in EngineContext()
46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind()
56 callerContext->eglContext = eglGetCurrentContext(); in engine_backup()
101 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
111 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize()
113 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
126 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
129 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DClientAPIExts.cpp97 if (!thread->eglContext.get()) { \
100 int idx = (int)thread->eglContext->version() - 1; \
111 if (!thread->eglContext.get()) { \
114 int idx = (int)thread->eglContext->version() - 1; \
DThreadInfo.cpp27 eglContext = eglCtx; in updateInfo()
DThreadInfo.h31 ContextPtr eglContext; member
DEglContext.cpp105 EglContext* rebindCtx = thread->eglContext.get(); in ~EglContext()
DEglImp.cpp1113 ContextPtr prevCtx = thread->eglContext; in eglMakeCurrent()
1252 ContextPtr currentCtx = thread->eglContext; in eglSwapBuffers()
1274 ContextPtr ctx = thread->eglContext; in eglGetCurrentContext()
1296 ContextPtr ctx = thread->eglContext; in eglGetCurrentSurface()
1320 return (thread->eglContext.get()) ? thread->eglDisplay : EGL_NO_DISPLAY; in eglGetCurrentDisplay()
1377 ContextPtr ctx = thread->eglContext; in getEGLImage()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp30 EGLContext eglContext; member in EngineContext
35 eglContext = EGL_NO_CONTEXT; in EngineContext()
46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp30 EGLContext eglContext; member in EngineContext
35 eglContext = EGL_NO_CONTEXT; in EngineContext()
46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp30 EGLContext eglContext; member in EngineContext
35 eglContext = EGL_NO_CONTEXT; in EngineContext()
46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp30 EGLContext eglContext; member in EngineContext
35 eglContext = EGL_NO_CONTEXT; in EngineContext()
46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind()
80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize()
90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize()
92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize()
105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown()
108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
/hardware/google/gfxstream/host/gl/
DEmulationGl.cpp686 EGLContext eglContext = context ? context->getEGLContext() : EGL_NO_CONTEXT; in createEmulatedEglImage() local
687 return EmulatedEglImage::create(mEglDisplay, eglContext, target, buffer); in createEmulatedEglImage()