/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 30 EGLContext eglContext; member in EngineContext 35 eglContext = EGL_NO_CONTEXT; in EngineContext() 46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind() 56 callerContext->eglContext = eglGetCurrentContext(); in engine_backup() 101 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 111 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize() 113 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() 126 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 129 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
|
/hardware/google/gfxstream/host/gl/glestranslator/EGL/ |
D | ClientAPIExts.cpp | 97 if (!thread->eglContext.get()) { \ 100 int idx = (int)thread->eglContext->version() - 1; \ 111 if (!thread->eglContext.get()) { \ 114 int idx = (int)thread->eglContext->version() - 1; \
|
D | ThreadInfo.cpp | 27 eglContext = eglCtx; in updateInfo()
|
D | ThreadInfo.h | 31 ContextPtr eglContext; member
|
D | EglContext.cpp | 105 EglContext* rebindCtx = thread->eglContext.get(); in ~EglContext()
|
D | EglImp.cpp | 1113 ContextPtr prevCtx = thread->eglContext; in eglMakeCurrent() 1252 ContextPtr currentCtx = thread->eglContext; in eglSwapBuffers() 1274 ContextPtr ctx = thread->eglContext; in eglGetCurrentContext() 1296 ContextPtr ctx = thread->eglContext; in eglGetCurrentSurface() 1320 return (thread->eglContext.get()) ? thread->eglDisplay : EGL_NO_DISPLAY; in eglGetCurrentDisplay() 1377 ContextPtr ctx = thread->eglContext; in getEGLImage()
|
/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | glengine.cpp | 30 EGLContext eglContext; member in EngineContext 35 eglContext = EGL_NO_CONTEXT; in EngineContext() 46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize() 92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
|
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 30 EGLContext eglContext; member in EngineContext 35 eglContext = EGL_NO_CONTEXT; in EngineContext() 46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize() 92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
|
/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 30 EGLContext eglContext; member in EngineContext 35 eglContext = EGL_NO_CONTEXT; in EngineContext() 46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize() 92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
|
/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 30 EGLContext eglContext; member in EngineContext 35 eglContext = EGL_NO_CONTEXT; in EngineContext() 46 …ext->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext)); in engine_bind() 80 …engineContext->eglContext = eglCreateContext(engineContext->eglDisplay, eglConfig, NULL, eglContex… in engine_initialize() 90 …text->eglDisplay, engineContext->eglSurface, engineContext->eglSurface, engineContext->eglContext); in engine_initialize() 92 ALOGI("In %s context = %p", __FUNCTION__, (void *)(engineContext->eglContext)); in engine_initialize() 105 EGL(eglDestroyContext(engineContext->eglDisplay, engineContext->eglContext)); in engine_shutdown() 108 engineContext->eglContext = EGL_NO_CONTEXT; in engine_shutdown()
|
/hardware/google/gfxstream/host/gl/ |
D | EmulationGl.cpp | 686 EGLContext eglContext = context ? context->getEGLContext() : EGL_NO_CONTEXT; in createEmulatedEglImage() local 687 return EmulatedEglImage::create(mEglDisplay, eglContext, target, buffer); in createEmulatedEglImage()
|