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Searched refs:emissive (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.h154 GLfloat emissive[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; member
DGLEScmContext.cpp392 dispatcher.glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mMaterial.emissive); in postLoadRestoreCtx()
1256 memcpy(&mMaterial.emissive, params, 4 * sizeof(GLfloat)); in materialfv()
1297 memcpy(params, &mMaterial.emissive, 4 * sizeof(GLfloat)); in getMaterialfv()
DCoreProfileEngine.cpp913 gl.glUniform4fv(m_geometryDrawState.materialEmissiveLoc, 1, material.emissive); in setupLighting()