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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DTextureUtils.cpp467 std::unique_ptr<char[]> emulatedData; in doCompressedTexImage2D() local
475 emulatedData.reset(new char[compressedSize]); in doCompressedTexImage2D()
476 data = emulatedData.get(); in doCompressedTexImage2D()
495 std::unique_ptr<char[]> emulatedData; in doCompressedTexImage2D() local
503 emulatedData.reset(new char[imageSize]); in doCompressedTexImage2D()
504 data = emulatedData.get(); in doCompressedTexImage2D()
584 std::unique_ptr<char[]> emulatedData; in doCompressedTexImage2D() local
592 emulatedData.reset(new char[compressedSize]); in doCompressedTexImage2D()
593 data = emulatedData.get(); in doCompressedTexImage2D()