Searched refs:enableLightingLoc (Results 1 – 2 of 2) sorted by relevance
56 GLint enableLightingLoc; member
266 m_geometryDrawState.enableLightingLoc = in getGeometryDrawState()850 gl.glUniform1i(m_geometryDrawState.enableLightingLoc, 0); in preDrawTextureUnitEmulation()899 gl.glUniform1i(m_geometryDrawState.enableLightingLoc, in setupLighting()