Searched refs:fShader (Results 1 – 1 of 1) sorted by relevance
196 GLuint fShader = createShader(GL_FRAGMENT_SHADER, { in attachShaders() local200 if (!vShader || !fShader) { in attachShaders()207 s_gles2.glAttachShader(fb->program, fShader); in attachShaders()210 s_gles2.glDeleteShader(fShader); in attachShaders()