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Searched refs:fShader (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/gl/
DTextureResize.cpp196 GLuint fShader = createShader(GL_FRAGMENT_SHADER, { in attachShaders() local
200 if (!vShader || !fShader) { in attachShaders()
207 s_gles2.glAttachShader(fb->program, fShader); in attachShaders()
210 s_gles2.glDeleteShader(fShader); in attachShaders()