Searched refs:fbObj (Results 1 – 4 of 4) sorted by relevance
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 646 for (auto fbObj : {ctx->getFBOData(read_fbo), in sUpdateFboEmulation() 649 if (fbObj == nullptr) { continue; } in sUpdateFboEmulation() 652 if (sHasAttachmentWithFormat(ctx, fbObj, in sUpdateFboEmulation() 659 if (sHasAttachmentWithFormat(ctx, fbObj, in sUpdateFboEmulation() 665 fbObj->separateDepthStencilWorkaround(ctx); in sUpdateFboEmulation() 696 auto fbObj = ctx->getFBOData(framebuffer); in glBindFramebuffer() local 697 fbObj->setBoundAtLeastOnce(); in glBindFramebuffer() 1358 auto fbObj = ctx->getFBOData(fbName); in s_detachFromFramebuffer() local 1359 if (fbObj == NULL) return; in s_detachFromFramebuffer() 1383 GLuint name = fbObj->getAttachment(kAttachments[i], &textarget, NULL); in s_detachFromFramebuffer() [all …]
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D | GLESv30Imp.cpp | 580 FramebufferData* fbObj = ctx->getFBOData(framebuffer); in glDrawBuffers() local 581 fbObj->setDrawBuffers(n, bufs); in glDrawBuffers() 599 FramebufferData* fbObj = ctx->getFBOData(framebuffer); in glReadBuffer() local 600 fbObj->setReadBuffers(src); in glReadBuffer() 697 auto fbObj = ctx->getFBOData(fbName); in glFramebufferTextureLayer() local 698 if (fbObj) { in glFramebufferTextureLayer() 699 fbObj->setAttachment( in glFramebufferTextureLayer()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmImp.cpp | 2605 auto fbObj = ctx->getFBOData(fbName); in glFramebufferTexture2DOES() local 2606 if (fbObj) { in glFramebufferTexture2DOES() 2607 fbObj->setAttachment( in glFramebufferTexture2DOES() 2646 auto fbObj = ctx->getFBOData(fbName); in glFramebufferRenderbufferOES() local 2647 if (fbObj) { in glFramebufferRenderbufferOES() 2648 fbObj->setAttachment( in glFramebufferRenderbufferOES() 2687 auto fbObj = ctx->getFBOData(fbName); in glGetFramebufferAttachmentParameterivOES() local 2688 if (fbObj) { in glGetFramebufferAttachmentParameterivOES() 2690 GLuint name = fbObj->getAttachment(attachment, &target, NULL); in glGetFramebufferAttachmentParameterivOES()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | GLEScontext.cpp | 2254 auto fbObj = getFBOData(m_drawFramebuffer); in drawValidate() local 2255 if (!fbObj) in drawValidate() 2258 fbObj->validate(this); in drawValidate()
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