/hardware/interfaces/media/bufferpool/aidl/default/ |
D | Connection.cpp | 31 ::ndk::ScopedAStatus Connection::fetch(const std::vector<FetchInfo>& in_fetchInfos, in fetch() function in aidl::android::hardware::media::bufferpool2::implementation::Connection 37 if (fetch(it->transactionId, it->bufferId, _aidl_return)) { in fetch() 59 bool Connection::fetch(TransactionId transactionId, BufferId bufferId, in fetch() function in aidl::android::hardware::media::bufferpool2::implementation::Connection 63 status = mAccessor->fetch( in fetch()
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D | Connection.h | 30 …::ndk::ScopedAStatus fetch(const std::vector<::aidl::android::hardware::media::bufferpool2::IConne… 89 bool fetch(
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D | Accessor.h | 122 BufferPoolStatus fetch(
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_KHR_ray_tracing_position_fetch.adoc | 33 `VK_KHR_ray_tracing_position_fetch` adds the ability to fetch the vertex 41 for ray pipelines or using ray query) can: fetch the three, three-component
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D | VK_EXT_attachment_feedback_loop_layout.adoc | 27 to and sample/fetch from the same subresource of an image in a given render
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D | VK_ARM_rasterization_order_attachment_access.adoc | 20 same functionality as the framebuffer fetch and pixel local storage
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D | VK_EXT_mesh_shader.adoc | 51 assembler as well as fixed function vertex fetch.
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/hardware/interfaces/media/bufferpool/aidl/android/hardware/media/bufferpool2/ |
D | IConnection.aidl | 72 FetchResult[] fetch(in FetchInfo[] fetchInfos); in fetch() method
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/hardware/interfaces/media/bufferpool/aidl/aidl_api/android.hardware.media.bufferpool2/2/android/hardware/media/bufferpool2/ |
D | IConnection.aidl | 37 …android.hardware.media.bufferpool2.IConnection.FetchResult[] fetch(in android.hardware.media.buffe… in fetch() method
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/hardware/interfaces/media/bufferpool/aidl/aidl_api/android.hardware.media.bufferpool2/current/android/hardware/media/bufferpool2/ |
D | IConnection.aidl | 37 …android.hardware.media.bufferpool2.IConnection.FetchResult[] fetch(in android.hardware.media.buffe… in fetch() method
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/hardware/interfaces/media/bufferpool/aidl/aidl_api/android.hardware.media.bufferpool2/1/android/hardware/media/bufferpool2/ |
D | IConnection.aidl | 37 …android.hardware.media.bufferpool2.IConnection.FetchResult[] fetch(in android.hardware.media.buffe… in fetch() method
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/hardware/interfaces/automotive/can/1.0/ |
D | ICanMessageListener.hal | 26 * was received by the hardware. If it's not possible to fetch exact
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/ |
D | VK_EXT_rasterization_order_attachment_access.adoc | 16 fetch and pixel local storage extensions did for OpenGL ES. 19 For these use-cases, a mechanisms that more closely matches framebuffer fetch is useful.
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D | VK_KHR_ray_tracing_position_fetch.adoc | 10 … VK_KHR_ray_tracing_position_fetch extension which exposes the ability to fetch vertex positions f… 66 The SPIR-V values for ray tracing position fetch are obtained from
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D | VK_EXT_shader_tile_image.adoc | 39 …* "Framebuffer fetch" and "programmable blend" semantics are naturally expressed as direct reads f… 45 …* Provides framebuffer fetch and Pixel Local Storage functionality and forms the basis for Tile Sh… 52 2. A slightly higher level API to enable broad GPU support for framebuffer fetch like functionality… 53 * Provides framebuffer fetch like functionality. 54 …range of GPUs. The GPUs in general have optimised support for framebuffer fetch within a render pa… 64 …* "Framebuffer fetch" equivalent, i.e. enable access to the previously written pixel in the local … 115 Early fragment tests are disallowed if depth or stencil fetch is used. 401 === 2. RESOLVED: Should depth / stencil fetch be a separate extension? 446 This design choice is in-line with other API extensions (GL framebuffer fetch and framebuffer fetch…
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D | VK_EXT_attachment_feedback_loop_layout.adoc | 11 which provides functionality to both render to and sample/fetch from the same subresource of an ima…
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/ |
D | fragmentdensitymapops.adoc | 18 * <<fragmentdensitymap-fetch-density-value,Fetch density value>> 27 [[fragmentdensitymap-fetch-density-value]] 127 Optionally, the implementation may: fetch additional density map texels in
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/hardware/google/gfxstream/guest/mesa/src/util/format/ |
D | u_format_s3tc.c | 126 util_format_dxtn_fetch_t fetch, in util_format_dxtn_rgb_unpack_rgba_8unorm() argument 139 fetch(0, src, i, j, dst); in util_format_dxtn_rgb_unpack_rgba_8unorm() 205 util_format_dxtn_fetch_t fetch, in util_format_dxtn_rgb_unpack_rgba_float() argument 216 fetch(0, src, i, j, tmp); in util_format_dxtn_rgb_unpack_rgba_float()
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/hardware/interfaces/media/bufferpool/1.0/ |
D | IConnection.hal | 41 fetch(uint64_t transactionId, uint32_t bufferId) generates
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D | types.hal | 62 /** Buffer fetch request from the client. */
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D | README.md | 30 transaction ID to fetch a buffer from a buffer pool. Since the sender already
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/hardware/interfaces/media/bufferpool/2.0/ |
D | IConnection.hal | 41 fetch(uint64_t transactionId, uint32_t bufferId) generates
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D | README.md | 30 transaction ID to fetch a buffer from a buffer pool. Since the sender already
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D | types.hal | 62 /** Buffer fetch request from the client. */
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/hardware/interfaces/broadcastradio/1.1/ |
D | IBroadcastRadio.hal | 36 * or even not fetch them.
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