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/hardware/interfaces/media/bufferpool/aidl/default/
DConnection.cpp31 ::ndk::ScopedAStatus Connection::fetch(const std::vector<FetchInfo>& in_fetchInfos, in fetch() function in aidl::android::hardware::media::bufferpool2::implementation::Connection
37 if (fetch(it->transactionId, it->bufferId, _aidl_return)) { in fetch()
59 bool Connection::fetch(TransactionId transactionId, BufferId bufferId, in fetch() function in aidl::android::hardware::media::bufferpool2::implementation::Connection
63 status = mAccessor->fetch( in fetch()
DConnection.h30 …::ndk::ScopedAStatus fetch(const std::vector<::aidl::android::hardware::media::bufferpool2::IConne…
89 bool fetch(
DAccessor.h122 BufferPoolStatus fetch(
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_KHR_ray_tracing_position_fetch.adoc33 `VK_KHR_ray_tracing_position_fetch` adds the ability to fetch the vertex
41 for ray pipelines or using ray query) can: fetch the three, three-component
DVK_EXT_attachment_feedback_loop_layout.adoc27 to and sample/fetch from the same subresource of an image in a given render
DVK_ARM_rasterization_order_attachment_access.adoc20 same functionality as the framebuffer fetch and pixel local storage
DVK_EXT_mesh_shader.adoc51 assembler as well as fixed function vertex fetch.
/hardware/interfaces/media/bufferpool/aidl/android/hardware/media/bufferpool2/
DIConnection.aidl72 FetchResult[] fetch(in FetchInfo[] fetchInfos); in fetch() method
/hardware/interfaces/media/bufferpool/aidl/aidl_api/android.hardware.media.bufferpool2/2/android/hardware/media/bufferpool2/
DIConnection.aidl37 …android.hardware.media.bufferpool2.IConnection.FetchResult[] fetch(in android.hardware.media.buffe… in fetch() method
/hardware/interfaces/media/bufferpool/aidl/aidl_api/android.hardware.media.bufferpool2/current/android/hardware/media/bufferpool2/
DIConnection.aidl37 …android.hardware.media.bufferpool2.IConnection.FetchResult[] fetch(in android.hardware.media.buffe… in fetch() method
/hardware/interfaces/media/bufferpool/aidl/aidl_api/android.hardware.media.bufferpool2/1/android/hardware/media/bufferpool2/
DIConnection.aidl37 …android.hardware.media.bufferpool2.IConnection.FetchResult[] fetch(in android.hardware.media.buffe… in fetch() method
/hardware/interfaces/automotive/can/1.0/
DICanMessageListener.hal26 * was received by the hardware. If it's not possible to fetch exact
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_rasterization_order_attachment_access.adoc16 fetch and pixel local storage extensions did for OpenGL ES.
19 For these use-cases, a mechanisms that more closely matches framebuffer fetch is useful.
DVK_KHR_ray_tracing_position_fetch.adoc10 … VK_KHR_ray_tracing_position_fetch extension which exposes the ability to fetch vertex positions f…
66 The SPIR-V values for ray tracing position fetch are obtained from
DVK_EXT_shader_tile_image.adoc39 …* "Framebuffer fetch" and "programmable blend" semantics are naturally expressed as direct reads f…
45 …* Provides framebuffer fetch and Pixel Local Storage functionality and forms the basis for Tile Sh…
52 2. A slightly higher level API to enable broad GPU support for framebuffer fetch like functionality…
53 * Provides framebuffer fetch like functionality.
54 …range of GPUs. The GPUs in general have optimised support for framebuffer fetch within a render pa…
64 …* "Framebuffer fetch" equivalent, i.e. enable access to the previously written pixel in the local …
115 Early fragment tests are disallowed if depth or stencil fetch is used.
401 === 2. RESOLVED: Should depth / stencil fetch be a separate extension?
446 This design choice is in-line with other API extensions (GL framebuffer fetch and framebuffer fetch
DVK_EXT_attachment_feedback_loop_layout.adoc11 which provides functionality to both render to and sample/fetch from the same subresource of an ima…
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/
Dfragmentdensitymapops.adoc18 * <<fragmentdensitymap-fetch-density-value,Fetch density value>>
27 [[fragmentdensitymap-fetch-density-value]]
127 Optionally, the implementation may: fetch additional density map texels in
/hardware/google/gfxstream/guest/mesa/src/util/format/
Du_format_s3tc.c126 util_format_dxtn_fetch_t fetch, in util_format_dxtn_rgb_unpack_rgba_8unorm() argument
139 fetch(0, src, i, j, dst); in util_format_dxtn_rgb_unpack_rgba_8unorm()
205 util_format_dxtn_fetch_t fetch, in util_format_dxtn_rgb_unpack_rgba_float() argument
216 fetch(0, src, i, j, tmp); in util_format_dxtn_rgb_unpack_rgba_float()
/hardware/interfaces/media/bufferpool/1.0/
DIConnection.hal41 fetch(uint64_t transactionId, uint32_t bufferId) generates
Dtypes.hal62 /** Buffer fetch request from the client. */
DREADME.md30 transaction ID to fetch a buffer from a buffer pool. Since the sender already
/hardware/interfaces/media/bufferpool/2.0/
DIConnection.hal41 fetch(uint64_t transactionId, uint32_t bufferId) generates
DREADME.md30 transaction ID to fetch a buffer from a buffer pool. Since the sender already
Dtypes.hal62 /** Buffer fetch request from the client. */
/hardware/interfaces/broadcastradio/1.1/
DIBroadcastRadio.hal36 * or even not fetch them.

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