Searched refs:g_last_backlight_mode (Results 1 – 5 of 5) sorted by relevance
47 static int g_last_backlight_mode = BRIGHTNESS_MODE_USER; variable140 if ((g_last_backlight_mode != state->brightnessMode && lpEnabled) || in set_light_backlight()142 g_last_backlight_mode == BRIGHTNESS_MODE_LOW_PERSISTENCE)) { in set_light_backlight()152 g_last_backlight_mode = state->brightnessMode; in set_light_backlight()
48 static int g_last_backlight_mode = BRIGHTNESS_MODE_USER; variable142 if ((g_last_backlight_mode != state->brightnessMode && lpEnabled) || in set_light_backlight()144 g_last_backlight_mode == BRIGHTNESS_MODE_LOW_PERSISTENCE)) { in set_light_backlight()154 g_last_backlight_mode = state->brightnessMode; in set_light_backlight()
43 static int g_last_backlight_mode = BRIGHTNESS_MODE_USER; variable143 bool persistence_mode = ((g_last_backlight_mode != state->brightnessMode && lpEnabled) || in set_light_backlight()145 g_last_backlight_mode == BRIGHTNESS_MODE_LOW_PERSISTENCE)); in set_light_backlight()154 g_last_backlight_mode = state->brightnessMode; in set_light_backlight()
48 static int g_last_backlight_mode = BRIGHTNESS_MODE_USER; variable163 bool persistence_mode = ((g_last_backlight_mode != state->brightnessMode && lpEnabled) || in set_light_backlight()165 g_last_backlight_mode == BRIGHTNESS_MODE_LOW_PERSISTENCE)); in set_light_backlight()177 g_last_backlight_mode = state->brightnessMode; in set_light_backlight()