Searched refs:getAttachedShader (Results 1 – 3 of 3) sorted by relevance
76 GLuint getAttachedShader(GLenum type) const;
660 GLuint ProgramData::getAttachedShader(GLenum type) const { in getAttachedShader() function in ProgramData
520 SET_ERROR_IF((pData->getAttachedShader(shaderType)!=0), GL_INVALID_OPERATION); in glAttachShader()