Searched refs:getAttachedVertexShader (Results 1 – 3 of 3) sorted by relevance
73 GLuint getAttachedVertexShader() const;
648 GLuint ProgramData::getAttachedVertexShader() const { in getAttachedVertexShader() function in ProgramData
1456 s_detachShader(ctx, program, pData->getAttachedVertexShader()); in glDeleteProgram()3238 GLint vertexShader = programData->getAttachedVertexShader(); in glLinkProgram()4073 programData->getAttachedVertexShader()); in s_unUseCurrentProgram()