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Searched refs:getDecompressionShader (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/host/vulkan/emulated_textures/
DGpuDecompressionPipeline.cpp128 const ShaderData* getDecompressionShader(VkFormat format, VkImageType imageType) { in getDecompressionShader() function
187 const ShaderData* shaderData = getDecompressionShader(mCompressedFormat, mImageType); in initialize()
241 auto& pipeline = mPipelines[getDecompressionShader(compressedFormat, imageType)]; in get()