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Searched refs:getInverseSwizzleForEmulatedFormat (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DTextureUtils.h76 TextureSwizzle getInverseSwizzleForEmulatedFormat(GLenum format);
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DTextureUtils.cpp711 TextureSwizzle getInverseSwizzleForEmulatedFormat(GLenum format) { in getInverseSwizzleForEmulatedFormat() function
DGLEScontext.cpp2662 TextureSwizzle swz = getInverseSwizzleForEmulatedFormat(texData->format); in copyTexImageWithEmulation()