/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 327 {"glActiveShaderProgram", (void*)glActiveShaderProgram},
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D | gl2_client_context.h | 362 glActiveShaderProgram_client_proc_t glActiveShaderProgram; member
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D | gl2_client_context.cpp | 362 …glActiveShaderProgram = (glActiveShaderProgram_client_proc_t) getProc("glActiveShaderProgram", use… in initDispatchByName()
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D | gl2_entry.cpp | 357 void glActiveShaderProgram(GLuint pipeline, GLuint program); 2584 void glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram() function 2587 ctx->glActiveShaderProgram(ctx, pipeline, program); in glActiveShaderProgram()
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D | GL2Encoder.cpp | 345 OVERRIDE(glActiveShaderProgram); in GL2Encoder()
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D | gl2_enc.cpp | 13052 this->glActiveShaderProgram = &glActiveShaderProgram_enc; in gl2_encoder_context_t()
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles31_only_static_translator_namespaced_header.h | 22 GL_APICALL void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program);
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D | gles31_only_functions.h | 22 X(void, glActiveShaderProgram, (GLuint pipeline, GLuint program), (pipeline, program)) \
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv31Imp.cpp | 92 GL_APICALL void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) { in glActiveShaderProgram() function 94 SET_ERROR_IF_DISPATCHER_NOT_SUPPORT(glActiveShaderProgram); in glActiveShaderProgram() 97 ctx->dispatcher().glActiveShaderProgram(pipeline, globalProgramName); in glActiveShaderProgram()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles31_only.entries | 30 void glActiveShaderProgram(GLuint pipeline, GLuint program);
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D | gles31_only_dispatch_logging_wrappers.impl | 60 DISPATCH_DEBUG_LOG("glActiveShaderProgram(pipeline:%d, program:%d)", pipeline, program);
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 422 glActiveShaderProgram_dec_server_proc_t glActiveShaderProgram; member
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D | GLESv2Decoder.cpp | 238 OVERRIDE_DEC(glActiveShaderProgram) in initGL() 1032 SNAPSHOT_PROGRAM_CALL(glActiveShaderProgram, (void* self, GLuint pipeline, GLuint program), (pipel…
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D | gles2_server_context.cpp | 362 …glActiveShaderProgram = (glActiveShaderProgram_dec_server_proc_t) getProc("glActiveShaderProgram",… in initDispatchByName()
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/hardware/google/gfxstream/include/GLES3/ |
D | gl31.h | 1122 GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
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D | gl32.h | 1444 GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl31.h | 1122 GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
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/hardware/google/gfxstream/codegen/gles2/ |
D | gles2.attrib | 1303 glActiveShaderProgram
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D | gles2.in | 479 GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program);
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/hardware/google/gfxstream/guest/mesa/include/GLES3/ |
D | gl31.h | 1444 GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
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D | gl32.h | 1444 GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl_mangle.h | 34 #define glActiveShaderProgram MANGLE(ActiveShaderProgram) macro
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D | glext.h | 8229 GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
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/hardware/google/gfxstream/include/GL/ |
D | GLcorearb.h | 2030 GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
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/hardware/google/gfxstream/guest/mesa/include/GL/ |
D | glcorearb.h | 1976 GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
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