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Searched refs:glActiveTexture (Results 1 – 25 of 74) sorted by relevance

123

/hardware/google/gfxstream/host/tests/
DGLSnapshotTextures_unittest.cpp194 gl->glActiveTexture(GL_TEXTURE0 + m_active_texture_unit); in stateChange()
230 gl->glActiveTexture(GL_TEXTURE0 + i); in defaultStateCheck()
243 gl->glActiveTexture(GL_TEXTURE0 + i); in changedStateCheck()
281 gl->glActiveTexture(GL_TEXTURE0 + unit); in createAndBindTexture()
372 gl->glActiveTexture(GL_TEXTURE0); in stateChange()
DTextureDraw_unittest.cpp40 gl->glActiveTexture(GL_TEXTURE0); in TestTextureDrawBasic()
105 gl->glActiveTexture(GL_TEXTURE0); in TestTextureDrawLayer()
DDefaultFramebufferBlit_unittest.cpp98 gl->glActiveTexture(GL_TEXTURE0); in initialize()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer()
286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer()
294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer()
286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer()
294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer()
286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer()
294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer()
286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer()
294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp299 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer()
307 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer()
315 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp761 gl.glActiveTexture(GL_TEXTURE0 + i); in drawTexOES()
800 GLEScontext::dispatcher().glActiveTexture( in activeTexture()
805 GLEScontext::dispatcher().glActiveTexture( in clientActiveTexture()
824 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2); in preDrawTextureUnitEmulation()
826 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2 + 1); in preDrawTextureUnitEmulation()
828 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2); in preDrawTextureUnitEmulation()
863 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2); in postDrawTextureUnitEmulation()
865 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2 + 1); in postDrawTextureUnitEmulation()
867 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2); in postDrawTextureUnitEmulation()
/hardware/google/gfxstream/host/gl/
DYUVConverter.cpp454 s_gles2.glActiveTexture(textureUnit); in createYUVGLTex()
467 s_gles2.glActiveTexture(GL_TEXTURE0); in createYUVGLTex()
516 s_gles2.glActiveTexture(texture_unit); in subUpdateYUVGLTex()
523 s_gles2.glActiveTexture(GL_TEXTURE0); in subUpdateYUVGLTex()
921 s_gles2.glActiveTexture(mCurrTexUnit); in restoreGLState()
1063 s_gles2.glActiveTexture(GL_TEXTURE0); in drawConvertFromFormat()
1065 s_gles2.glActiveTexture(GL_TEXTURE1); in drawConvertFromFormat()
1067 s_gles2.glActiveTexture(GL_TEXTURE2); in drawConvertFromFormat()
DTextureDraw.cpp332 s_gles2.glActiveTexture(GL_TEXTURE0); in drawImpl()
567 s_gles2.glActiveTexture(GL_TEXTURE0); in preDrawLayer()
DTextureResize.cpp373 s_gles2.glActiveTexture(GL_TEXTURE0); in resize()
582 s_gles2.glActiveTexture(GL_TEXTURE0); in draw()
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp382 glActiveTexture(GL_TEXTURE0); in updateImageTexture()
401 glActiveTexture(GL_TEXTURE0); in renderImageToScreen()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp388 glActiveTexture(GL_TEXTURE0); in updateImageTexture()
409 glActiveTexture(GL_TEXTURE0); in renderImageToScreen()
/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp101 mGL->glActiveTexture(mGlobals[GL_ACTIVE_TEXTURE].ints[0]); in restore()
/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp97 GL(glActiveTexture(GL_TEXTURE0)); in SetSourceBuffer()
/hardware/google/gfxstream/guest/GLESv1_enc/
Dgl_ftable.h49 {"glActiveTexture", (void*)glActiveTexture},
Dgl_client_context.h51 glActiveTexture_client_proc_t glActiveTexture; member
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h11 {"glActiveTexture", (void*)glActiveTexture},
/hardware/libhardware/tests/hwc/
Dtest-arrows.c110 glActiveTexture(GL_TEXTURE0); in prepare()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles_common_for_gles1.entries10 void glActiveTexture( GLenum texture );
Dgles_common.entries9 void glActiveTexture( GLenum texture );
Dgles_common_for_gles2.entries10 void glActiveTexture( GLenum texture );
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles_common_for_gles1_static_translator_namespaced_header.h11 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture);
Dgles_common_for_gles2_static_translator_namespaced_header.h11 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture);

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