/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotTextures_unittest.cpp | 194 gl->glActiveTexture(GL_TEXTURE0 + m_active_texture_unit); in stateChange() 230 gl->glActiveTexture(GL_TEXTURE0 + i); in defaultStateCheck() 243 gl->glActiveTexture(GL_TEXTURE0 + i); in changedStateCheck() 281 gl->glActiveTexture(GL_TEXTURE0 + unit); in createAndBindTexture() 372 gl->glActiveTexture(GL_TEXTURE0); in stateChange()
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D | TextureDraw_unittest.cpp | 40 gl->glActiveTexture(GL_TEXTURE0); in TestTextureDrawBasic() 105 gl->glActiveTexture(GL_TEXTURE0); in TestTextureDrawLayer()
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D | DefaultFramebufferBlit_unittest.cpp | 98 gl->glActiveTexture(GL_TEXTURE0); in initialize()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | glengine.cpp | 278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer() 286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer() 294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer() 286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer() 294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer() 286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer() 294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 278 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer() 286 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer() 294 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 299 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set2DInputBuffer() 307 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_set3DInputBuffer() 315 GL(glActiveTexture(GL_TEXTURE0 + binding)); in engine_setExternalInputBuffer()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | CoreProfileEngine.cpp | 761 gl.glActiveTexture(GL_TEXTURE0 + i); in drawTexOES() 800 GLEScontext::dispatcher().glActiveTexture( in activeTexture() 805 GLEScontext::dispatcher().glActiveTexture( in clientActiveTexture() 824 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2); in preDrawTextureUnitEmulation() 826 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2 + 1); in preDrawTextureUnitEmulation() 828 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2); in preDrawTextureUnitEmulation() 863 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2); in postDrawTextureUnitEmulation() 865 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2 + 1); in postDrawTextureUnitEmulation() 867 gl.glActiveTexture(GL_TEXTURE0 + currTextureUnit * 2); in postDrawTextureUnitEmulation()
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/hardware/google/gfxstream/host/gl/ |
D | YUVConverter.cpp | 454 s_gles2.glActiveTexture(textureUnit); in createYUVGLTex() 467 s_gles2.glActiveTexture(GL_TEXTURE0); in createYUVGLTex() 516 s_gles2.glActiveTexture(texture_unit); in subUpdateYUVGLTex() 523 s_gles2.glActiveTexture(GL_TEXTURE0); in subUpdateYUVGLTex() 921 s_gles2.glActiveTexture(mCurrTexUnit); in restoreGLState() 1063 s_gles2.glActiveTexture(GL_TEXTURE0); in drawConvertFromFormat() 1065 s_gles2.glActiveTexture(GL_TEXTURE1); in drawConvertFromFormat() 1067 s_gles2.glActiveTexture(GL_TEXTURE2); in drawConvertFromFormat()
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D | TextureDraw.cpp | 332 s_gles2.glActiveTexture(GL_TEXTURE0); in drawImpl() 567 s_gles2.glActiveTexture(GL_TEXTURE0); in preDrawLayer()
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D | TextureResize.cpp | 373 s_gles2.glActiveTexture(GL_TEXTURE0); in resize() 582 s_gles2.glActiveTexture(GL_TEXTURE0); in draw()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 382 glActiveTexture(GL_TEXTURE0); in updateImageTexture() 401 glActiveTexture(GL_TEXTURE0); in renderImageToScreen()
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 388 glActiveTexture(GL_TEXTURE0); in updateImageTexture() 409 glActiveTexture(GL_TEXTURE0); in renderImageToScreen()
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/hardware/google/gfxstream/host/gl/glsnapshot/ |
D | GLSnapshot.cpp | 101 mGL->glActiveTexture(mGlobals[GL_ACTIVE_TEXTURE].ints[0]); in restore()
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/hardware/qcom/sm7250/display/composer/ |
D | gl_common.cpp | 97 GL(glActiveTexture(GL_TEXTURE0)); in SetSourceBuffer()
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/hardware/google/gfxstream/guest/GLESv1_enc/ |
D | gl_ftable.h | 49 {"glActiveTexture", (void*)glActiveTexture},
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D | gl_client_context.h | 51 glActiveTexture_client_proc_t glActiveTexture; member
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 11 {"glActiveTexture", (void*)glActiveTexture},
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/hardware/libhardware/tests/hwc/ |
D | test-arrows.c | 110 glActiveTexture(GL_TEXTURE0); in prepare()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles_common_for_gles1.entries | 10 void glActiveTexture( GLenum texture );
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D | gles_common.entries | 9 void glActiveTexture( GLenum texture );
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D | gles_common_for_gles2.entries | 10 void glActiveTexture( GLenum texture );
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles_common_for_gles1_static_translator_namespaced_header.h | 11 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture);
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D | gles_common_for_gles2_static_translator_namespaced_header.h | 11 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture);
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