/hardware/google/gfxstream/host/tests/ |
D | ShaderUtils.cpp | 72 gl->glAttachShader(program, vshader); in compileAndLinkShaderProgram() 73 gl->glAttachShader(program, fshader); in compileAndLinkShaderProgram()
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D | GLSnapshotPrograms_unittest.cpp | 346 gl->glAttachShader(m_program_name, vshader); in TEST_F() 347 gl->glAttachShader(m_program_name, fshader); in TEST_F() 361 gl->glAttachShader(m_program_name, vshader); in TEST_F() 362 gl->glAttachShader(m_program_name, fshader); in TEST_F() 387 gl->glAttachShader(m_program_name, vshader); in TEST_F() 388 gl->glAttachShader(m_program_name, fshader); in TEST_F()
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/hardware/google/gfxstream/common/detector/ |
D | Gles.cpp | 146 glAttachShader(program, vert_shader); in CreateProgram() 147 glAttachShader(program, frag_shader); in CreateProgram()
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/hardware/qcom/sm7250/display/composer/ |
D | gl_common.cpp | 54 GL(glAttachShader(prog_id, vert_id)); in LoadProgram() 55 GL(glAttachShader(prog_id, frag_id)); in LoadProgram()
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/hardware/libhardware/tests/hwc/ |
D | util.c | 86 glAttachShader(prog, vert); in load_program() 87 glAttachShader(prog, frag); in load_program()
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/hardware/google/gfxstream/host/gl/ |
D | TextureResize.cpp | 206 s_gles2.glAttachShader(fb->program, vShader); in attachShaders() 207 s_gles2.glAttachShader(fb->program, fShader); in attachShaders() 457 s_gles2.glAttachShader(mProgram, vertex_shader); in GenericResizer() 458 s_gles2.glAttachShader(mProgram, fragment_shader); in GenericResizer()
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D | TextureDraw.cpp | 201 s_gles2.glAttachShader(mProgram, mVertexShader); in TextureDraw() 202 s_gles2.glAttachShader(mProgram, mFragmentShader); in TextureDraw()
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D | YUVConverter.cpp | 772 s_gles2.glAttachShader(mProgram, vertShader); in createYUVGLShader() 773 s_gles2.glAttachShader(mProgram, fragShader); in createYUVGLShader()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 156 glAttachShader(program, vertexShader); in buildShaderProgram() 157 glAttachShader(program, pixelShader); in buildShaderProgram()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | glengine.cpp | 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 152 glAttachShader(program, vertexShader); in buildShaderProgram() 153 glAttachShader(program, pixelShader); in buildShaderProgram()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 205 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 226 GL(glAttachShader(progId, vertId)); in engine_loadProgram() 227 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 12 {"glAttachShader", (void*)glAttachShader},
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D | gl2_client_context.h | 14 glAttachShader_client_proc_t glAttachShader; member
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D | gl2_client_context.cpp | 14 glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData); in initDispatchByName()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_only.entries | 44 void glAttachShader(GLuint program, GLuint shader);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles2_only_static_translator_namespaced_header.h | 47 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader);
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D | gles2_only_functions.h | 47 X(void, glAttachShader, (GLuint program, GLuint shader), (program, shader)) \
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndTests.cpp | 403 dispatch.glAttachShader(program, vertShader); in MakeProgram() 404 dispatch.glAttachShader(program, fragShader); in MakeProgram()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 14 glAttachShader_dec_server_proc_t glAttachShader; member
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D | GLESv2Decoder.cpp | 203 OVERRIDE_DEC(glAttachShader) in initGL() 915 ctx->glAttachShader(program, shader); in s_glAttachShader()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | ProgramData.cpp | 436 dispatcher.glAttachShader(globalName, tmpShaders[i]); in restore() 622 dispatcher.glAttachShader(globalName, shaderGlobalName); in restore()
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