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Searched refs:glAttachShader (Results 1 – 25 of 53) sorted by relevance

123

/hardware/google/gfxstream/host/tests/
DShaderUtils.cpp72 gl->glAttachShader(program, vshader); in compileAndLinkShaderProgram()
73 gl->glAttachShader(program, fshader); in compileAndLinkShaderProgram()
DGLSnapshotPrograms_unittest.cpp346 gl->glAttachShader(m_program_name, vshader); in TEST_F()
347 gl->glAttachShader(m_program_name, fshader); in TEST_F()
361 gl->glAttachShader(m_program_name, vshader); in TEST_F()
362 gl->glAttachShader(m_program_name, fshader); in TEST_F()
387 gl->glAttachShader(m_program_name, vshader); in TEST_F()
388 gl->glAttachShader(m_program_name, fshader); in TEST_F()
/hardware/google/gfxstream/common/detector/
DGles.cpp146 glAttachShader(program, vert_shader); in CreateProgram()
147 glAttachShader(program, frag_shader); in CreateProgram()
/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp54 GL(glAttachShader(prog_id, vert_id)); in LoadProgram()
55 GL(glAttachShader(prog_id, frag_id)); in LoadProgram()
/hardware/libhardware/tests/hwc/
Dutil.c86 glAttachShader(prog, vert); in load_program()
87 glAttachShader(prog, frag); in load_program()
/hardware/google/gfxstream/host/gl/
DTextureResize.cpp206 s_gles2.glAttachShader(fb->program, vShader); in attachShaders()
207 s_gles2.glAttachShader(fb->program, fShader); in attachShaders()
457 s_gles2.glAttachShader(mProgram, vertex_shader); in GenericResizer()
458 s_gles2.glAttachShader(mProgram, fragment_shader); in GenericResizer()
DTextureDraw.cpp201 s_gles2.glAttachShader(mProgram, mVertexShader); in TextureDraw()
202 s_gles2.glAttachShader(mProgram, mFragmentShader); in TextureDraw()
DYUVConverter.cpp772 s_gles2.glAttachShader(mProgram, vertShader); in createYUVGLShader()
773 s_gles2.glAttachShader(mProgram, fragShader); in createYUVGLShader()
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp156 glAttachShader(program, vertexShader); in buildShaderProgram()
157 glAttachShader(program, pixelShader); in buildShaderProgram()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp152 glAttachShader(program, vertexShader); in buildShaderProgram()
153 glAttachShader(program, pixelShader); in buildShaderProgram()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp205 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
206 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp226 GL(glAttachShader(progId, vertId)); in engine_loadProgram()
227 GL(glAttachShader(progId, fragId)); in engine_loadProgram()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h12 {"glAttachShader", (void*)glAttachShader},
Dgl2_client_context.h14 glAttachShader_client_proc_t glAttachShader; member
Dgl2_client_context.cpp14 glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData); in initDispatchByName()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles2_only.entries44 void glAttachShader(GLuint program, GLuint shader);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles2_only_static_translator_namespaced_header.h47 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader);
Dgles2_only_functions.h47 X(void, glAttachShader, (GLuint program, GLuint shader), (program, shader)) \
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.cpp403 dispatch.glAttachShader(program, vertShader); in MakeProgram()
404 dispatch.glAttachShader(program, fragShader); in MakeProgram()
/hardware/google/gfxstream/host/gl/gles2_dec/
Dgles2_server_context.h14 glAttachShader_dec_server_proc_t glAttachShader; member
DGLESv2Decoder.cpp203 OVERRIDE_DEC(glAttachShader) in initGL()
915 ctx->glAttachShader(program, shader); in s_glAttachShader()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DProgramData.cpp436 dispatcher.glAttachShader(globalName, tmpShaders[i]); in restore()
622 dispatcher.glAttachShader(globalName, shaderGlobalName); in restore()

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