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Searched refs:glBindFramebuffer (Results 1 – 25 of 58) sorted by relevance

123

/hardware/google/gfxstream/host/tests/
DDefaultFramebufferBlit_unittest.cpp110 gl->glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in initialize()
113 gl->glBindFramebuffer(GL_FRAMEBUFFER, 0); in initialize()
120 gl->glBindFramebuffer(GL_FRAMEBUFFER, mUseFboCombined ? mFbo : 0); in draw()
123 gl->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFbo); in draw()
126 gl->glBindFramebuffer(GL_READ_FRAMEBUFFER, mFbo); in draw()
DGLSnapshotFramebuffers_unittest.cpp59 gl->glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer_name); in changedStateCheck()
90 gl->glBindFramebuffer(GL_FRAMEBUFFER, currentBind); in changedStateCheck()
95 gl->glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer_name); in stateChange()
DGLSnapshotTestStateUtils.cpp91 gl->glBindFramebuffer(GL_FRAMEBUFFER, auxFramebuffer); in getTextureImageData()
104 gl->glBindFramebuffer(GL_FRAMEBUFFER, oldFramebuffer); in getTextureImageData()
/hardware/google/gfxstream/host/gl/
DCompositorGl.cpp67 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, m_composeFbo); in compose()
86 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in compose()
DColorBufferGl.cpp52 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, *fbo); in bindFbo()
61 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, *fbo); in bindFbo()
69 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in bindFbo()
80 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbindFbo()
696 s_gles2.glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in blitFromCurrentReadBuffer()
711 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in blitFromCurrentReadBuffer()
726 s_gles2.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo); in blitFromCurrentReadBuffer()
733 s_gles2.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, in blitFromCurrentReadBuffer()
746 s_gles2.glBindFramebuffer(GL_READ_FRAMEBUFFER, in blitFromCurrentReadBuffer()
749 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, in blitFromCurrentReadBuffer()
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DTextureResize.cpp321 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, prevFbo); in update()
383 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, mFBWidth.framebuffer); in resize()
409 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, mFBHeight.framebuffer); in resize()
424 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in resize()
560 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, mFrameBuffer.framebuffer); in draw()
607 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw()
/hardware/qcom/sm8150/display/gpu_tonemapper/
DEGLImageBuffer.cpp151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
Dglengine.cpp263 GL(glBindFramebuffer(GL_FRAMEBUFFER, id)); in engine_setDestination()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
DEGLImageBuffer.cpp151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
Dglengine.cpp263 GL(glBindFramebuffer(GL_FRAMEBUFFER, id)); in engine_setDestination()
/hardware/qcom/display/msm8998/gpu_tonemapper/
DEGLImageBuffer.cpp151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
Dglengine.cpp284 GL(glBindFramebuffer(GL_FRAMEBUFFER, id)); in engine_setDestination()
/hardware/qcom/display/msm8909/gpu_tonemapper/
DEGLImageBuffer.cpp151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
Dglengine.cpp263 GL(glBindFramebuffer(GL_FRAMEBUFFER, id)); in engine_setDestination()
/hardware/qcom/sm7250/display/gpu_tonemapper/
DEGLImageBuffer.cpp150 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
159 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
Dglengine.cpp263 GL(glBindFramebuffer(GL_FRAMEBUFFER, id)); in engine_setDestination()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DScopedGLState.cpp103 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, v.intData[0]); in ~ScopedGLState()
105 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, v.intData[0]); in ~ScopedGLState()
DFramebufferData.cpp151 dispatcher.glBindFramebuffer(GL_FRAMEBUFFER, globalName); in restore()
372 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbGlobalName); in separateDepthStencilWorkaround()
378 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFboBinding); in separateDepthStencilWorkaround()
492 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbGlobalName); in refreshSeparateDepthStencilAttachmentState()
511 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFboBinding); in refreshSeparateDepthStencilAttachmentState()
596 ctx->dispatcher().glBindFramebuffer(GL_FRAMEBUFFER,0); in validate()
597 ctx->dispatcher().glBindFramebuffer( in validate()
DGLEScontext.cpp597 gl.glBindFramebuffer(GL_FRAMEBUFFER, m_defaultFBO); in ~GLEScontext()
601 gl.glBindFramebuffer(GL_FRAMEBUFFER, 0); in ~GLEScontext()
606 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultReadFBO); in ~GLEScontext()
610 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in ~GLEScontext()
787 this->dispatcher().glBindFramebuffer(target, in postLoadRestoreCtx()
2362 dispatcher().glBindFramebuffer(GL_FRAMEBUFFER, m_defaultFBO); in initDefaultFBO()
2379 dispatcher().glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultReadFBO); in initDefaultFBO()
2392 dispatcher().glBindFramebuffer(GL_FRAMEBUFFER, getFBOGlobalName(prevDrawFBOBinding)); in initDefaultFBO()
2394 dispatcher().glBindFramebuffer(GL_READ_FRAMEBUFFER, getFBOGlobalName(prevReadFBOBinding)); in initDefaultFBO()
2682 gl.glBindFramebuffer(GL_FRAMEBUFFER, m_textureEmulationFBO); in copyTexImageWithEmulation()
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/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp551 mGl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
607 mGl->glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
689 mGl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
745 mGl->glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp108 GL(glBindFramebuffer(GL_FRAMEBUFFER, dst_buffer->getFramebuffer())); in SetDestinationBuffer()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h15 {"glBindFramebuffer", (void*)glBindFramebuffer},
/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DMacNative.m241 glBindFramebuffer(GL_FRAMEBUFFER, g_fb);
263 glBindFramebuffer(GL_FRAMEBUFFER, 0);
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles2_only.entries70 void glBindFramebuffer(GLenum target, GLuint framebuffer);
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp673 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){ in glBindFramebuffer() function
681 ctx->dispatcher().glBindFramebuffer(target, globalFrameBufferName); in glBindFramebuffer()
699 ctx->dispatcher().glBindFramebuffer(target,globalFrameBufferName); in glBindFramebuffer()
1340 glBindFramebuffer(GL_FRAMEBUFFER, 0); in glDeleteFramebuffers()
1343 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in glDeleteFramebuffers()
3331 glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo); in glReadPixels()
3334 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in glReadPixels()
3335 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo); in glReadPixels()
3344 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo); in glReadPixels()
3353 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_bound_draw_fbo); in glReadPixels()
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