/hardware/google/gfxstream/host/tests/ |
D | DefaultFramebufferBlit_unittest.cpp | 110 gl->glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in initialize() 113 gl->glBindFramebuffer(GL_FRAMEBUFFER, 0); in initialize() 120 gl->glBindFramebuffer(GL_FRAMEBUFFER, mUseFboCombined ? mFbo : 0); in draw() 123 gl->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFbo); in draw() 126 gl->glBindFramebuffer(GL_READ_FRAMEBUFFER, mFbo); in draw()
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D | GLSnapshotFramebuffers_unittest.cpp | 59 gl->glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer_name); in changedStateCheck() 90 gl->glBindFramebuffer(GL_FRAMEBUFFER, currentBind); in changedStateCheck() 95 gl->glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer_name); in stateChange()
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D | GLSnapshotTestStateUtils.cpp | 91 gl->glBindFramebuffer(GL_FRAMEBUFFER, auxFramebuffer); in getTextureImageData() 104 gl->glBindFramebuffer(GL_FRAMEBUFFER, oldFramebuffer); in getTextureImageData()
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/hardware/google/gfxstream/host/gl/ |
D | CompositorGl.cpp | 67 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, m_composeFbo); in compose() 86 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in compose()
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D | ColorBufferGl.cpp | 52 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, *fbo); in bindFbo() 61 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, *fbo); in bindFbo() 69 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in bindFbo() 80 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in unbindFbo() 696 s_gles2.glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in blitFromCurrentReadBuffer() 711 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in blitFromCurrentReadBuffer() 726 s_gles2.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo); in blitFromCurrentReadBuffer() 733 s_gles2.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, in blitFromCurrentReadBuffer() 746 s_gles2.glBindFramebuffer(GL_READ_FRAMEBUFFER, in blitFromCurrentReadBuffer() 749 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, in blitFromCurrentReadBuffer() [all …]
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D | TextureResize.cpp | 321 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, prevFbo); in update() 383 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, mFBWidth.framebuffer); in resize() 409 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, mFBHeight.framebuffer); in resize() 424 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in resize() 560 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, mFrameBuffer.framebuffer); in draw() 607 s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer() 160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
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D | glengine.cpp | 263 GL(glBindFramebuffer(GL_FRAMEBUFFER, id)); in engine_setDestination()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer() 160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
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D | glengine.cpp | 263 GL(glBindFramebuffer(GL_FRAMEBUFFER, id)); in engine_setDestination()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer() 160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
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D | glengine.cpp | 284 GL(glBindFramebuffer(GL_FRAMEBUFFER, id)); in engine_setDestination()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 151 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer() 160 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
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D | glengine.cpp | 263 GL(glBindFramebuffer(GL_FRAMEBUFFER, id)); in engine_setDestination()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 150 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer() 159 GL(glBindFramebuffer(GL_FRAMEBUFFER, framebufferID)); in bindAsFramebuffer()
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D | glengine.cpp | 263 GL(glBindFramebuffer(GL_FRAMEBUFFER, id)); in engine_setDestination()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | ScopedGLState.cpp | 103 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, v.intData[0]); in ~ScopedGLState() 105 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, v.intData[0]); in ~ScopedGLState()
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D | FramebufferData.cpp | 151 dispatcher.glBindFramebuffer(GL_FRAMEBUFFER, globalName); in restore() 372 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbGlobalName); in separateDepthStencilWorkaround() 378 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFboBinding); in separateDepthStencilWorkaround() 492 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbGlobalName); in refreshSeparateDepthStencilAttachmentState() 511 gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prevFboBinding); in refreshSeparateDepthStencilAttachmentState() 596 ctx->dispatcher().glBindFramebuffer(GL_FRAMEBUFFER,0); in validate() 597 ctx->dispatcher().glBindFramebuffer( in validate()
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D | GLEScontext.cpp | 597 gl.glBindFramebuffer(GL_FRAMEBUFFER, m_defaultFBO); in ~GLEScontext() 601 gl.glBindFramebuffer(GL_FRAMEBUFFER, 0); in ~GLEScontext() 606 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultReadFBO); in ~GLEScontext() 610 gl.glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in ~GLEScontext() 787 this->dispatcher().glBindFramebuffer(target, in postLoadRestoreCtx() 2362 dispatcher().glBindFramebuffer(GL_FRAMEBUFFER, m_defaultFBO); in initDefaultFBO() 2379 dispatcher().glBindFramebuffer(GL_READ_FRAMEBUFFER, m_defaultReadFBO); in initDefaultFBO() 2392 dispatcher().glBindFramebuffer(GL_FRAMEBUFFER, getFBOGlobalName(prevDrawFBOBinding)); in initDefaultFBO() 2394 dispatcher().glBindFramebuffer(GL_READ_FRAMEBUFFER, getFBOGlobalName(prevReadFBOBinding)); in initDefaultFBO() 2682 gl.glBindFramebuffer(GL_FRAMEBUFFER, m_textureEmulationFBO); in copyTexImageWithEmulation() [all …]
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndGlTests.cpp | 551 mGl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 607 mGl->glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 689 mGl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 745 mGl->glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
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/hardware/qcom/sm7250/display/composer/ |
D | gl_common.cpp | 108 GL(glBindFramebuffer(GL_FRAMEBUFFER, dst_buffer->getFramebuffer())); in SetDestinationBuffer()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 15 {"glBindFramebuffer", (void*)glBindFramebuffer},
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/hardware/google/gfxstream/host/gl/glestranslator/EGL/ |
D | MacNative.m | 241 glBindFramebuffer(GL_FRAMEBUFFER, g_fb); 263 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_only.entries | 70 void glBindFramebuffer(GLenum target, GLuint framebuffer);
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 673 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){ in glBindFramebuffer() function 681 ctx->dispatcher().glBindFramebuffer(target, globalFrameBufferName); in glBindFramebuffer() 699 ctx->dispatcher().glBindFramebuffer(target,globalFrameBufferName); in glBindFramebuffer() 1340 glBindFramebuffer(GL_FRAMEBUFFER, 0); in glDeleteFramebuffers() 1343 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in glDeleteFramebuffers() 3331 glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo); in glReadPixels() 3334 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in glReadPixels() 3335 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo); in glReadPixels() 3344 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo); in glReadPixels() 3353 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_bound_draw_fbo); in glReadPixels() [all …]
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