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Searched refs:glBindVertexArray (Results 1 – 25 of 34) sorted by relevance

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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp65 gl.glBindVertexArray(m_drawTexOESCoreState.vao); in getDrawTexOESCoreState()
83 gl.glBindVertexArray(0); in getDrawTexOESCoreState()
101 gl.glBindVertexArray(0); in teardown()
345 gl.glBindVertexArray(m_geometryDrawState.vao); in getGeometryDrawState()
350 gl.glBindVertexArray(0); in getGeometryDrawState()
411 gl.glBindVertexArray(m_geometryDrawState.vao); in setupArrayForDraw()
525 gl.glBindVertexArray(0); in setupArrayForDraw()
703 gl.glBindVertexArray(vao); in drawTexOES()
767 gl.glBindVertexArray(0); in drawTexOES()
879 gl.glBindVertexArray(m_geometryDrawState.vao); in preDrawVertexSetup()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DScopedGLState.cpp111 gl.glBindVertexArray(v.intData[0]); in ~ScopedGLState()
DGLEScontext.cpp2714 gl.glBindVertexArray(m_textureEmulationVAO); in copyTexImageWithEmulation()
2863 gl.glBindVertexArray(m_blitState.vao); in setupImageBlitState()
3023 gl.glBindVertexArray(m_blitState.vao); in blitFromReadBufferToTextureFlipped()
3031 gl.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId())); in blitFromReadBufferToTextureFlipped()
3149 gl.glBindVertexArray(m_blitState.vao); in blitFromReadBufferToEGLImage()
3157 gl.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId())); in blitFromReadBufferToEGLImage()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h213 {"glBindVertexArray", (void*)glBindVertexArray},
Dgl2_client_context.h222 glBindVertexArray_client_proc_t glBindVertexArray; member
Dgl2_client_context.cpp222 glBindVertexArray = (glBindVertexArray_client_proc_t) getProc("glBindVertexArray", userData); in initDispatchByName()
Dgl2_entry.cpp217 void glBindVertexArray(GLuint array);
1729 void glBindVertexArray(GLuint array) in glBindVertexArray() function
1732 ctx->glBindVertexArray(ctx, array); in glBindVertexArray()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Context.cpp133 dispatcher().glBindVertexArray(getVAOGlobalName(0)); in initEmulatedVAO()
255 dispatcher.glBindVertexArray(getVAOGlobalName(vaoIte.first)); in postLoadRestoreCtx()
329 dispatcher.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId())); in postLoadRestoreCtx()
DGLESv30Imp.cpp11 GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array) { in glBindVertexArray() function
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles3_only.entries14 void glBindVertexArray(GLuint array);
Dgles3_only_dispatch_logging_wrappers.impl15 DISPATCH_DEBUG_LOG("glBindVertexArray(array:%d)", array);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles3_only_static_translator_namespaced_header.h12 GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array);
Dgles3_only_functions.h12 X(void, glBindVertexArray, (GLuint array), (array)) \
/hardware/google/gfxstream/host/gl/gles2_dec/
Dgles2_server_context.h260 glBindVertexArray_server_proc_t glBindVertexArray; member
Dgles2_server_context.cpp222 glBindVertexArray = (glBindVertexArray_server_proc_t) getProc("glBindVertexArray", userData); in initDispatchByName()
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h857 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
Dgl31.h857 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
/hardware/google/gfxstream/include/GLES3/
Dgl3.h857 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
Dgl31.h857 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
/hardware/google/gfxstream/common/detector/
DGlesFuncs.h288 X(void, glBindVertexArray, (GLuint array), (array)) \
/hardware/google/gfxstream/guest/mesa/include/GLES3/
Dgl3.h1109 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
Dgl31.h1109 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
Dgl32.h1109 GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
/hardware/google/gfxstream/codegen/gles2/
Dgles2.in238 GL_ENTRY(void, glBindVertexArray, GLuint array)
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dgl_mangle.h103 #define glBindVertexArray MANGLE(BindVertexArray) macro

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