/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 225 {"glClearBufferfi", (void*)glClearBufferfi},
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D | gl2_client_context.h | 242 glClearBufferfi_client_proc_t glClearBufferfi; member
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D | gl2_client_context.cpp | 242 glClearBufferfi = (glClearBufferfi_client_proc_t) getProc("glClearBufferfi", userData); in initDispatchByName()
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D | gl2_entry.cpp | 237 void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); 1850 void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) in glClearBufferfi() function 1853 ctx->glClearBufferfi(ctx, buffer, drawBuffer, depth, stencil); in glClearBufferfi()
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D | GL2Encoder.cpp | 424 OVERRIDE(glClearBufferfi); in GL2Encoder()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles3_only.entries | 31 void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
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D | gles3_only_dispatch_logging_wrappers.impl | 75 …DISPATCH_DEBUG_LOG("glClearBufferfi(buffer:0x%X, drawBuffer:%d, depth:%f, stencil:%d)", buffer, dr…
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles3_only_static_translator_namespaced_header.h | 24 GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint s…
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D | gles3_only_functions.h | 24 …X(void, glClearBufferfi, (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil), (buffer,…
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 281 glClearBufferfi_server_proc_t glClearBufferfi; member
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D | gles2_server_context.cpp | 242 glClearBufferfi = (glClearBufferfi_server_proc_t) getProc("glClearBufferfi", userData); in initDispatchByName()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv30Imp.cpp | 85 GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint s… in glClearBufferfi() function 87 ctx->dispatcher().glClearBufferfi(buffer, drawBuffer, depth, stencil); in glClearBufferfi()
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl3.h | 888 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint …
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D | gl31.h | 888 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint …
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/hardware/google/gfxstream/include/GLES3/ |
D | gl3.h | 888 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint …
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D | gl31.h | 888 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint …
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D | gl32.h | 1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint …
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/hardware/google/gfxstream/common/detector/ |
D | GlesFuncs.h | 300 …X(void, glClearBufferfi, (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil), (buffer,…
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/hardware/google/gfxstream/guest/mesa/include/GLES3/ |
D | gl3.h | 1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint …
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D | gl31.h | 1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint …
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D | gl32.h | 1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint …
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/hardware/google/gfxstream/codegen/gles2/ |
D | gles2.in | 300 GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl_mangle.h | 158 #define glClearBufferfi MANGLE(ClearBufferfi) macro
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/hardware/google/gfxstream/include/GL/ |
D | GLcorearb.h | 1372 GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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/hardware/google/gfxstream/guest/mesa/include/GL/ |
D | glcorearb.h | 1355 GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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