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Searched refs:glCreateShader (Results 1 – 25 of 56) sorted by relevance

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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DNamedObject.cpp60 m_globalName = GLEScontext::dispatcher().glCreateShader( in NamedObject()
64 m_globalName = GLEScontext::dispatcher().glCreateShader( in NamedObject()
68 m_globalName = GLEScontext::dispatcher().glCreateShader( in NamedObject()
/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp43 int vert_id = glCreateShader(GL_VERTEX_SHADER); in LoadProgram()
44 int frag_id = glCreateShader(GL_FRAGMENT_SHADER); in LoadProgram()
/hardware/google/gfxstream/host/tests/
DShaderUtils.cpp47 GLuint shader = gl->glCreateShader(shaderType); in compileShader()
DGLSnapshotTestStateUtils.cpp51 GLuint shader = gl->glCreateShader(shaderType); in loadAndCompileShader()
DGLSnapshotShaders_unittest.cpp107 m_shader_name = gl->glCreateShader(m_shader_state.type); in stateChange()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp215 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram()
216 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp86 it.second = mGL->glCreateShader(shaderState.type); in restore()
/hardware/google/gfxstream/common/detector/
DGles.cpp107 GLuint shader = glCreateShader(shader_type); in CreateShader()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h37 {"glCreateShader", (void*)glCreateShader},
Dgl2_client_context.h39 glCreateShader_client_proc_t glCreateShader; member
/hardware/libhardware/tests/hwc/
Dutil.c51 if (!(shader = glCreateShader(shaderType))) in load_shader()
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp102 GLuint shader = glCreateShader(type); in loadShader()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp98 GLuint shader = glCreateShader(type); in loadShader()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles2_only.entries48 GLuint glCreateShader(GLenum type);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles2_only_static_translator_namespaced_header.h51 GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type);
Dgles2_only_functions.h51 X(GLuint, glCreateShader, (GLenum type), (type)) \
/hardware/google/gfxstream/host/gl/
DYUVConverter.cpp752 GLuint vertShader = s_gles2.glCreateShader(GL_VERTEX_SHADER); in createYUVGLShader()
753 GLuint fragShader = s_gles2.glCreateShader(GL_FRAGMENT_SHADER); in createYUVGLShader()
DTextureDraw.cpp38 GLuint shader = s_gles2.glCreateShader(shaderType); in createShader()
DTextureResize.cpp167 GLuint shader = s_gles2.glCreateShader(type); in createShader()
/hardware/google/gfxstream/host/gl/gles2_dec/
Dgles2_server_context.h43 glCreateShader_dec_server_proc_t glCreateShader; member
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.cpp362 GLuint shader = dispatch.glCreateShader(type); in MakeShader()

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