/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | NamedObject.cpp | 60 m_globalName = GLEScontext::dispatcher().glCreateShader( in NamedObject() 64 m_globalName = GLEScontext::dispatcher().glCreateShader( in NamedObject() 68 m_globalName = GLEScontext::dispatcher().glCreateShader( in NamedObject()
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/hardware/qcom/sm7250/display/composer/ |
D | gl_common.cpp | 43 int vert_id = glCreateShader(GL_VERTEX_SHADER); in LoadProgram() 44 int frag_id = glCreateShader(GL_FRAGMENT_SHADER); in LoadProgram()
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/hardware/google/gfxstream/host/tests/ |
D | ShaderUtils.cpp | 47 GLuint shader = gl->glCreateShader(shaderType); in compileShader()
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D | GLSnapshotTestStateUtils.cpp | 51 GLuint shader = gl->glCreateShader(shaderType); in loadAndCompileShader()
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D | GLSnapshotShaders_unittest.cpp | 107 m_shader_name = gl->glCreateShader(m_shader_state.type); in stateChange()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 194 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 195 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 215 int vertId = glCreateShader(GL_VERTEX_SHADER); in engine_loadProgram() 216 int fragId = glCreateShader(GL_FRAGMENT_SHADER); in engine_loadProgram()
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/hardware/google/gfxstream/host/gl/glsnapshot/ |
D | GLSnapshot.cpp | 86 it.second = mGL->glCreateShader(shaderState.type); in restore()
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/hardware/google/gfxstream/common/detector/ |
D | Gles.cpp | 107 GLuint shader = glCreateShader(shader_type); in CreateShader()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 37 {"glCreateShader", (void*)glCreateShader},
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D | gl2_client_context.h | 39 glCreateShader_client_proc_t glCreateShader; member
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/hardware/libhardware/tests/hwc/ |
D | util.c | 51 if (!(shader = glCreateShader(shaderType))) in load_shader()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 102 GLuint shader = glCreateShader(type); in loadShader()
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 98 GLuint shader = glCreateShader(type); in loadShader()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_only.entries | 48 GLuint glCreateShader(GLenum type);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles2_only_static_translator_namespaced_header.h | 51 GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type);
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D | gles2_only_functions.h | 51 X(GLuint, glCreateShader, (GLenum type), (type)) \
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/hardware/google/gfxstream/host/gl/ |
D | YUVConverter.cpp | 752 GLuint vertShader = s_gles2.glCreateShader(GL_VERTEX_SHADER); in createYUVGLShader() 753 GLuint fragShader = s_gles2.glCreateShader(GL_FRAGMENT_SHADER); in createYUVGLShader()
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D | TextureDraw.cpp | 38 GLuint shader = s_gles2.glCreateShader(shaderType); in createShader()
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D | TextureResize.cpp | 167 GLuint shader = s_gles2.glCreateShader(type); in createShader()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 43 glCreateShader_dec_server_proc_t glCreateShader; member
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndTests.cpp | 362 GLuint shader = dispatch.glCreateShader(type); in MakeShader()
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