Searched refs:glDepthRange (Results 1 – 20 of 20) sorted by relevance
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_stubbed_in_translator_namespace.cpp | 9 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd, GLclampd) { return; } in glDepthRange() function
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D | gles2_stubbed_in_translator_namespace.entries | 9 void glDepthRange(GLclampd zNear, GLclampd zFar);
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D | gles1_stubbed_in_translator_namespace.cpp | 28 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd, GLclampd) { return; } in glDepthRange() function
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D | gles_common_for_gles1.entries | 34 void glDepthRange(GLclampd zNear, GLclampd zFar);
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D | gles_common.entries | 33 void glDepthRange(GLclampd zNear, GLclampd zFar);
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D | gles_common_for_gles2.entries | 34 void glDepthRange(GLclampd zNear, GLclampd zFar);
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D | gles1_stubbed_in_translator_namespace.entries | 27 void glDepthRange(GLclampd zNear, GLclampd zFar);
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D | gles_common_dispatch_logging_wrappers.impl | 125 DISPATCH_DEBUG_LOG("glDepthRange(zNear:%f, zFar:%f)", zNear, zFar);
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | ScopedGLState.cpp | 129 gl.glDepthRange(v.floatData[0], v.floatData[1]); in ~ScopedGLState()
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D | GLEScontext.cpp | 922 dispatcher.glDepthRange(m_zNear, m_zFar); in postLoadRestoreCtx() 2703 gl.glDepthRange(0.0f, 1.0f); in copyTexImageWithEmulation() 3009 gl.glDepthRange(0.0f, 1.0f); in blitFromReadBufferToTextureFlipped() 3065 gl.glDepthRange(m_zNear, m_zFar); in blitFromReadBufferToTextureFlipped() 3136 gl.glDepthRange(0.0f, 1.0f); in blitFromReadBufferToEGLImage() 3191 gl.glDepthRange(m_zNear, m_zFar); in blitFromReadBufferToEGLImage()
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles_common_for_gles1_static_translator_namespaced_header.h | 35 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd zNear, GLclampd zFar);
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D | gles_common_for_gles2_static_translator_namespaced_header.h | 35 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd zNear, GLclampd zFar);
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D | gles_common_functions.h | 35 X(void, glDepthRange, (GLclampd zNear, GLclampd zFar), (zNear, zFar)) \
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmImp.cpp | 876 ctx->dispatcher().glDepthRange(zNear,zFar); in glDepthRangef() 883 ctx->dispatcher().glDepthRange(X2F(zNear),X2F(zFar)); in glDepthRangex()
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/hardware/google/gfxstream/guest/mesa/include/GL/ |
D | gl.h | 840 GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
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D | glcorearb.h | 340 GLAPI void APIENTRY glDepthRange (GLdouble n, GLdouble f);
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl.h | 878 GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
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D | gl_mangle.h | 385 #define glDepthRange MANGLE(DepthRange) macro
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 1501 ctx->dispatcher().glDepthRange(zNear,zFar); in glDepthRangef()
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/hardware/google/gfxstream/include/GL/ |
D | GLcorearb.h | 358 GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far);
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