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Searched refs:glDepthRange (Results 1 – 20 of 20) sorted by relevance

/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles2_stubbed_in_translator_namespace.cpp9 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd, GLclampd) { return; } in glDepthRange() function
Dgles2_stubbed_in_translator_namespace.entries9 void glDepthRange(GLclampd zNear, GLclampd zFar);
Dgles1_stubbed_in_translator_namespace.cpp28 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd, GLclampd) { return; } in glDepthRange() function
Dgles_common_for_gles1.entries34 void glDepthRange(GLclampd zNear, GLclampd zFar);
Dgles_common.entries33 void glDepthRange(GLclampd zNear, GLclampd zFar);
Dgles_common_for_gles2.entries34 void glDepthRange(GLclampd zNear, GLclampd zFar);
Dgles1_stubbed_in_translator_namespace.entries27 void glDepthRange(GLclampd zNear, GLclampd zFar);
Dgles_common_dispatch_logging_wrappers.impl125 DISPATCH_DEBUG_LOG("glDepthRange(zNear:%f, zFar:%f)", zNear, zFar);
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DScopedGLState.cpp129 gl.glDepthRange(v.floatData[0], v.floatData[1]); in ~ScopedGLState()
DGLEScontext.cpp922 dispatcher.glDepthRange(m_zNear, m_zFar); in postLoadRestoreCtx()
2703 gl.glDepthRange(0.0f, 1.0f); in copyTexImageWithEmulation()
3009 gl.glDepthRange(0.0f, 1.0f); in blitFromReadBufferToTextureFlipped()
3065 gl.glDepthRange(m_zNear, m_zFar); in blitFromReadBufferToTextureFlipped()
3136 gl.glDepthRange(0.0f, 1.0f); in blitFromReadBufferToEGLImage()
3191 gl.glDepthRange(m_zNear, m_zFar); in blitFromReadBufferToEGLImage()
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles_common_for_gles1_static_translator_namespaced_header.h35 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd zNear, GLclampd zFar);
Dgles_common_for_gles2_static_translator_namespaced_header.h35 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd zNear, GLclampd zFar);
Dgles_common_functions.h35 X(void, glDepthRange, (GLclampd zNear, GLclampd zFar), (zNear, zFar)) \
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmImp.cpp876 ctx->dispatcher().glDepthRange(zNear,zFar); in glDepthRangef()
883 ctx->dispatcher().glDepthRange(X2F(zNear),X2F(zFar)); in glDepthRangex()
/hardware/google/gfxstream/guest/mesa/include/GL/
Dgl.h840 GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
Dglcorearb.h340 GLAPI void APIENTRY glDepthRange (GLdouble n, GLdouble f);
/hardware/google/gfxstream/host/apigen-codec-common/GL/
Dgl.h878 GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
Dgl_mangle.h385 #define glDepthRange MANGLE(DepthRange) macro
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp1501 ctx->dispatcher().glDepthRange(zNear,zFar); in glDepthRangef()
/hardware/google/gfxstream/include/GL/
DGLcorearb.h358 GLAPI void APIENTRY glDepthRange (GLdouble near, GLdouble far);