/hardware/qcom/sm7250/display/composer/ |
D | gl_common.cpp | 59 GL(glDetachShader(prog_id, vert_id)); in LoadProgram() 60 GL(glDetachShader(prog_id, frag_id)); in LoadProgram()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | glengine.cpp | 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 210 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 231 GL(glDetachShader(progId, vertId)); in engine_loadProgram() 232 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 48 {"glDetachShader", (void*)glDetachShader},
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D | gl2_client_context.h | 50 glDetachShader_client_proc_t glDetachShader; member
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D | gl2_client_context.cpp | 50 glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData); in initDispatchByName()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_only.entries | 51 void glDetachShader(GLuint program, GLuint shader);
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D | gles2_only_dispatch_logging_wrappers.impl | 235 DISPATCH_DEBUG_LOG("glDetachShader(program:%d, shader:%d)", program, shader);
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D | gles12tr_internal.entries | 78 void glDetachShader( GLuint program, GLuint shader);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles2_only_static_translator_namespaced_header.h | 54 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader);
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D | gles2_only_functions.h | 54 X(void, glDetachShader, (GLuint program, GLuint shader), (program, shader)) \
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D | gles12tr_internal.h | 80 X(void, glDetachShader, (GLuint program, GLuint shader), (program, shader)) \
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/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotPrograms_unittest.cpp | 348 gl->glDetachShader(m_program_name, vshader); in TEST_F()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 61 glDetachShader_dec_server_proc_t glDetachShader; member
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D | GLESv2Decoder.cpp | 204 OVERRIDE_DEC(glDetachShader) in initGL() 987 ctx->glDetachShader(program, shader); in s_glDetachShader()
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D | gles2_server_context.cpp | 50 glDetachShader = (glDetachShader_dec_server_proc_t) getProc("glDetachShader", userData); in initDispatchByName()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | ProgramData.cpp | 608 dispatcher.glDetachShader(globalName, s); in restore()
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/hardware/google/gfxstream/include/GLES2/ |
D | gl2.h | 563 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/hardware/google/gfxstream/guest/mesa/include/GLES2/ |
D | gl2.h | 544 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/hardware/google/gfxstream/common/opengl/include/GLES2/ |
D | gl2.h | 544 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl3.h | 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/hardware/google/gfxstream/include/GLES3/ |
D | gl3.h | 414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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