Home
last modified time | relevance | path

Searched refs:glDetachShader (Results 1 – 25 of 43) sorted by relevance

12

/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp59 GL(glDetachShader(prog_id, vert_id)); in LoadProgram()
60 GL(glDetachShader(prog_id, frag_id)); in LoadProgram()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp210 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
211 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp231 GL(glDetachShader(progId, vertId)); in engine_loadProgram()
232 GL(glDetachShader(progId, fragId)); in engine_loadProgram()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h48 {"glDetachShader", (void*)glDetachShader},
Dgl2_client_context.h50 glDetachShader_client_proc_t glDetachShader; member
Dgl2_client_context.cpp50 glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData); in initDispatchByName()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles2_only.entries51 void glDetachShader(GLuint program, GLuint shader);
Dgles2_only_dispatch_logging_wrappers.impl235 DISPATCH_DEBUG_LOG("glDetachShader(program:%d, shader:%d)", program, shader);
Dgles12tr_internal.entries78 void glDetachShader( GLuint program, GLuint shader);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles2_only_static_translator_namespaced_header.h54 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader);
Dgles2_only_functions.h54 X(void, glDetachShader, (GLuint program, GLuint shader), (program, shader)) \
Dgles12tr_internal.h80 X(void, glDetachShader, (GLuint program, GLuint shader), (program, shader)) \
/hardware/google/gfxstream/host/tests/
DGLSnapshotPrograms_unittest.cpp348 gl->glDetachShader(m_program_name, vshader); in TEST_F()
/hardware/google/gfxstream/host/gl/gles2_dec/
Dgles2_server_context.h61 glDetachShader_dec_server_proc_t glDetachShader; member
DGLESv2Decoder.cpp204 OVERRIDE_DEC(glDetachShader) in initGL()
987 ctx->glDetachShader(program, shader); in s_glDetachShader()
Dgles2_server_context.cpp50 glDetachShader = (glDetachShader_dec_server_proc_t) getProc("glDetachShader", userData); in initDispatchByName()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DProgramData.cpp608 dispatcher.glDetachShader(globalName, s); in restore()
/hardware/google/gfxstream/include/GLES2/
Dgl2.h563 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/hardware/google/gfxstream/guest/mesa/include/GLES2/
Dgl2.h544 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/hardware/google/gfxstream/common/opengl/include/GLES2/
Dgl2.h544 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/hardware/google/gfxstream/common/opengl/include/GLES3/
Dgl3.h414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
/hardware/google/gfxstream/include/GLES3/
Dgl3.h414 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);

12