/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 271 {"glFramebufferTextureLayer", (void*)glFramebufferTextureLayer},
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D | gl2_client_context.h | 301 glFramebufferTextureLayer_client_proc_t glFramebufferTextureLayer; member
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D | gl2_client_context.cpp | 301 …glFramebufferTextureLayer = (glFramebufferTextureLayer_client_proc_t) getProc("glFramebufferTextur… in initDispatchByName()
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D | gl2_entry.cpp | 296 …void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLin… 2206 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint… in glFramebufferTextureLayer() function 2209 ctx->glFramebufferTextureLayer(ctx, target, attachment, texture, level, layer); in glFramebufferTextureLayer()
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D | GL2Encoder.cpp | 295 OVERRIDE(glFramebufferTextureLayer); in GL2Encoder()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | SaveableTexture.cpp | 464 gl.glFramebufferTextureLayer( in getTexImage() 471 gl.glFramebufferTextureLayer( in getTexImage()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles3_only.entries | 95 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint…
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D | gles3_only_dispatch_logging_wrappers.impl | 305 …DISPATCH_DEBUG_LOG("glFramebufferTextureLayer(target:0x%X, attachment:0x%X, texture:%d, level:%d, …
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles3_only_static_translator_namespaced_header.h | 70 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint text…
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D | gles3_only_functions.h | 70 …X(void, glFramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level,…
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 346 glFramebufferTextureLayer_server_proc_t glFramebufferTextureLayer; member
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D | gles2_server_context.cpp | 301 …glFramebufferTextureLayer = (glFramebufferTextureLayer_server_proc_t) getProc("glFramebufferTextur… in initDispatchByName()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv30Imp.cpp | 678 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint text… in glFramebufferTextureLayer() function 693 … ctx->dispatcher().glFramebufferTextureLayer(target, attachment, globalTextureName, level, layer); in glFramebufferTextureLayer()
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D | GLESv2Imp.cpp | 3821 gl.glFramebufferTextureLayer( in glGetTexImage() 3828 gl.glFramebufferTextureLayer( in glGetTexImage()
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl3.h | 854 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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D | gl31.h | 854 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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/hardware/google/gfxstream/include/GLES3/ |
D | gl3.h | 854 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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D | gl31.h | 854 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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D | gl32.h | 1106 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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/hardware/google/gfxstream/common/detector/ |
D | GlesFuncs.h | 346 …X(void, glFramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level,…
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/hardware/google/gfxstream/guest/mesa/include/GLES3/ |
D | gl3.h | 1106 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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D | gl31.h | 1106 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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D | gl32.h | 1106 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint tex…
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/hardware/google/gfxstream/codegen/gles2/ |
D | gles2.in | 392 GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint l…
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl_mangle.h | 542 #define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer) macro
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