/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotFramebuffers_unittest.cpp | 132 gl->glGenTextures(1, &texture); in TEST_F() 147 gl->glGenTextures(1, &texture); in TEST_F()
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D | TextureDraw_unittest.cpp | 39 gl->glGenTextures(1, &textureToDraw); in TestTextureDrawBasic() 104 gl->glGenTextures(1, &textureToDraw); in TestTextureDrawLayer()
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D | GLSnapshotTextures_unittest.cpp | 280 gl->glGenTextures(1, &testTexture); in createAndBindTexture() 369 gl->glGenTextures(1, &m_object_name); in stateChange()
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D | DefaultFramebufferBlit_unittest.cpp | 102 gl->glGenTextures(1, &mTexture); in initialize()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 126 GL(glGenTextures(1, &textureID)); in bindAsTexture()
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D | glengine.cpp | 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 161 GL(glGenTextures(1, &texture)); in engine_load1DTexture()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 126 GL(glGenTextures(1, &textureID)); in bindAsTexture()
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D | glengine.cpp | 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 161 GL(glGenTextures(1, &texture)); in engine_load1DTexture()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 126 GL(glGenTextures(1, &textureID)); in bindAsTexture()
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D | glengine.cpp | 163 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 182 GL(glGenTextures(1, &texture)); in engine_load1DTexture()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 126 GL(glGenTextures(1, &textureID)); in bindAsTexture()
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D | glengine.cpp | 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 161 GL(glGenTextures(1, &texture)); in engine_load1DTexture()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | EGLImageBuffer.cpp | 126 GL(glGenTextures(1, &textureID)); in bindAsTexture()
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D | glengine.cpp | 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 161 GL(glGenTextures(1, &texture)); in engine_load1DTexture()
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/hardware/google/gfxstream/host/gl/ |
D | ColorBufferGl.cpp | 259 s_gles2.glGenTextures(1, &cb->m_tex); in create() 279 s_gles2.glGenTextures(1, &cb->m_blitTex); in create() 682 s_gles2.glGenTextures(1, &tmpTex); in blitFromCurrentReadBuffer() 781 s_gles1.glGenTextures(1, &tmpTex); in blitFromCurrentReadBuffer() 1003 s_gles2.glGenTextures(1, &m_tex); in restore() 1007 s_gles2.glGenTextures(1, &m_blitTex); in restore() 1090 s_gles2.glGenTextures(1, &m_tex); in importMemory()
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D | TextureResize.cpp | 254 s_gles2.glGenTextures(1, &mFBWidth.texture); 261 s_gles2.glGenTextures(1, &mFBHeight.texture); 527 s_gles2.glGenTextures(1, &mFrameBuffer.texture); in GenericResizer()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | NamedObject.cpp | 46 GLEScontext::dispatcher().glGenTextures(1,&m_globalName); in NamedObject()
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/hardware/google/gfxstream/guest/GLESv1_enc/ |
D | gl_ftable.h | 91 {"glGenTextures", (void*)glGenTextures},
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 64 {"glGenTextures", (void*)glGenTextures},
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/hardware/libhardware/tests/hwc/ |
D | test-arrows.c | 109 glGenTextures(1, &texid); in prepare()
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/hardware/google/gfxstream/host/gl/glestranslator/EGL/ |
D | MacNative.m | 283 glGenTextures(1, &ctx->ytexForDecoder); 286 glGenTextures(1, &ctx->uvtexForDecoder);
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 295 glGenTextures(1, &mTextureMap); in initialize()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles_common_for_gles1.entries | 44 void glGenTextures(GLsizei n, GLuint *textures);
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D | gles_common.entries | 43 void glGenTextures(GLsizei n, GLuint *textures);
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 288 glGenTextures(1, &mTextureMap); in initialize()
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