/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | NamedObject.cpp | 80 GLEScontext::dispatcher().glGenVertexArrays(1, &m_globalName); in NamedObject()
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D | GLEScontext.cpp | 2624 gl.glGenVertexArrays(1, &m_textureEmulationVAO); in initTexImageEmulation() 2845 gl.glGenVertexArrays(1, &m_blitState.vao); in setupImageBlitState()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 212 {"glGenVertexArrays", (void*)glGenVertexArrays},
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D | gl2_client_context.h | 221 glGenVertexArrays_client_proc_t glGenVertexArrays; member
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D | gl2_client_context.cpp | 221 glGenVertexArrays = (glGenVertexArrays_client_proc_t) getProc("glGenVertexArrays", userData); in initDispatchByName()
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D | gl2_entry.cpp | 216 void glGenVertexArrays(GLsizei n, GLuint* arrays); 1722 void glGenVertexArrays(GLsizei n, GLuint* arrays) in glGenVertexArrays() function 1726 ctx->glGenVertexArrays(ctx, n, arrays); in glGenVertexArrays()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | CoreProfileEngine.cpp | 64 gl.glGenVertexArrays(1, &m_drawTexOESCoreState.vao); in getDrawTexOESCoreState() 344 gl.glGenVertexArrays(1, &m_geometryDrawState.vao); in getGeometryDrawState()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles3_only.entries | 13 void glGenVertexArrays(GLsizei n, GLuint* arrays);
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D | gles3_only_dispatch_logging_wrappers.impl | 10 DISPATCH_DEBUG_LOG("glGenVertexArrays(n:%d, arrays:%p)", n, arrays);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles3_only_static_translator_namespaced_header.h | 11 GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays);
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D | gles3_only_functions.h | 11 X(void, glGenVertexArrays, (GLsizei n, GLuint* arrays), (n, arrays)) \
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 258 glGenVertexArrays_dec_server_proc_t glGenVertexArrays; member
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D | GLESv2Decoder.cpp | 178 OVERRIDE_DEC(glGenVertexArrays) in initGL() 768 ctx->glGenVertexArrays(n, arrays); in s_glGenVertexArrays()
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D | gles2_server_context.cpp | 221 glGenVertexArrays = (glGenVertexArrays_dec_server_proc_t) getProc("glGenVertexArrays", userData); in initDispatchByName()
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/hardware/google/gfxstream/common/opengl/include/GLES3/ |
D | gl3.h | 859 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
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D | gl31.h | 859 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
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/hardware/google/gfxstream/include/GLES3/ |
D | gl3.h | 859 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
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D | gl31.h | 859 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv30Imp.cpp | 7 GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays) { in glGenVertexArrays() function
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/hardware/google/gfxstream/codegen/gles2/ |
D | gles2.attrib | 653 glGenVertexArrays
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D | gles2.in | 237 GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint* arrays)
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/hardware/google/gfxstream/common/detector/ |
D | GlesFuncs.h | 287 X(void, glGenVertexArrays, (GLsizei n, GLuint* arrays), (n, arrays)) \
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/hardware/google/gfxstream/guest/mesa/include/GLES3/ |
D | gl3.h | 1111 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
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D | gl31.h | 1111 GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
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/hardware/google/gfxstream/host/apigen-codec-common/GL/ |
D | gl_mangle.h | 579 #define glGenVertexArrays MANGLE(GenVertexArrays) macro
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