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Searched refs:glGetError (Results 1 – 25 of 79) sorted by relevance

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/hardware/google/gfxstream/host/gl/
DDebugGl.cpp37 s_gles2.glGetError(); in ScopedDebugGroup()
43 groupPushed = s_gles2.glGetError() == GL_NO_ERROR; in ScopedDebugGroup()
47 groupPushed = s_gles2.glGetError() == GL_NO_ERROR; in ScopedDebugGroup()
52 s_gles2.glGetError(); in ~ScopedDebugGroup()
57 groupPopped = s_gles2.glGetError() == GL_NO_ERROR; in ~ScopedDebugGroup()
61 groupPopped = s_gles2.glGetError() == GL_NO_ERROR; in ~ScopedDebugGroup()
DTextureDraw.cpp286 GLenum err = s_gles2.glGetError(); in drawImpl()
297 err = s_gles2.glGetError(); in drawImpl()
313 err = s_gles2.glGetError(); in drawImpl()
356 err = s_gles2.glGetError(); in drawImpl()
455 err = s_gles2.glGetError(); in drawImpl()
516 GLenum err = s_gles2.glGetError(); in preDrawLayer()
525 err = s_gles2.glGetError(); in preDrawLayer()
533 err = s_gles2.glGetError(); in preDrawLayer()
558 err = s_gles2.glGetError(); in preDrawLayer()
666 GLenum err = s_gles2.glGetError(); in drawLayer()
DEmulationGl.cpp407 debugSetup = s_gles2.glGetError() == GL_NO_ERROR; in create()
428 debugSetup = s_gles2.glGetError() == GL_NO_ERROR; in create()
445 s_gles2.glGetError(); in create()
/hardware/google/gfxstream/host/tests/
DGLSnapshotTestStateUtils.cpp33 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in createBuffer()
37 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in createBuffer()
44 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in createBuffer()
92 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in getTextureImageData()
96 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in getTextureImageData()
101 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in getTextureImageData()
106 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in getTextureImageData()
DGLSnapshotTesting.cpp74 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareGlobalGlBoolean()
85 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareGlobalGlInt()
97 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareGlobalGlInt_i()
109 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareGlobalGlFloat()
184 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareGlobalGlBooleanv()
200 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareGlobalGlBooleanv_i()
213 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareGlobalGlIntv()
228 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareGlobalGlFloatv()
324 ASSERT_EQ(GL_NO_ERROR, gl->glGetError()); in doCheckedSnapshot()
329 ASSERT_EQ(GL_NO_ERROR, gl->glGetError()); in doCheckedSnapshot()
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DGLSnapshotBuffers_unittest.cpp84 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in bindBuffer()
102 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in checkBufferData()
105 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in checkBufferData()
116 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in checkBufferData()
124 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareBufferParameter()
DGLSnapshotVertexAttributes_unittest.cpp71 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in stateChange()
77 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in selectIndex()
100 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareFloatParameter()
119 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareIntParameter()
216 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in stateCheck()
243 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()) in stateChange()
247 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in stateChange()
258 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in stateChange()
262 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in stateChange()
DGLSnapshotFramebuffers_unittest.cpp52 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in changedStateCheck()
64 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in changedStateCheck()
121 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_F()
136 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_F()
152 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_F()
DTextureDraw_unittest.cpp58 GLenum err = gl->glGetError(); in TestTextureDrawBasic()
62 err = gl->glGetError(); in TestTextureDrawBasic()
122 GLenum err = gl->glGetError(); in TestTextureDrawLayer()
126 err = gl->glGetError(); in TestTextureDrawLayer()
161 err = gl->glGetError(); in TestTextureDrawLayer()
DGLSnapshotShaders_unittest.cpp121 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in loadSource()
139 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in loadSource()
171 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in compareParameter()
DGLSnapshotPrograms_unittest.cpp180 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in useProgram()
365 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_F()
368 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_F()
391 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_F()
394 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_F()
DGLSnapshotTextures_unittest.cpp201 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in useTextureUnit()
283 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in createAndBindTexture()
341 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in changedStateCheck()
DGLSnapshotFramebufferControl_unittest.cpp65 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_F()
DGLSnapshotPixelOperations_unittest.cpp117 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_P()
159 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_P()
172 EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); in TEST_P()
/hardware/google/gfxstream/host/gl/gles1_dec/
Dgles1_dec.cpp51 GLint err = this->glGetError(); in decode()
71 GLint err = this->glGetError(); in decode()
88 GLint err = this->glGetError(); in decode()
107 GLint err = this->glGetError(); in decode()
127 GLint err = this->glGetError(); in decode()
145 GLint err = this->glGetError(); in decode()
163 GLint err = this->glGetError(); in decode()
182 GLint err = this->glGetError(); in decode()
204 GLint err = this->glGetError(); in decode()
226 GLint err = this->glGetError(); in decode()
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/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp92 if (GLenum error = mGl->glGetError(); error != GL_NO_ERROR) { in GetPixelAt()
488 ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); in TEST_P()
526 ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); in TEST_P()
533 ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); in TEST_P()
541 ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); in TEST_P()
545 ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); in TEST_P()
558 ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); in TEST_P()
561 ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); in TEST_P()
579 ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); in TEST_P()
588 ASSERT_THAT(mGl->glGetError(), Eq(GL_NO_ERROR)); in TEST_P()
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/hardware/google/gfxstream/host/gl/gles2_dec/
Dgles2_dec.cpp50 GLint err = this->glGetError(); in decode()
68 GLint err = this->glGetError(); in decode()
88 GLint err = this->glGetError(); in decode()
106 GLint err = this->glGetError(); in decode()
124 GLint err = this->glGetError(); in decode()
142 GLint err = this->glGetError(); in decode()
160 GLint err = this->glGetError(); in decode()
180 GLint err = this->glGetError(); in decode()
197 GLint err = this->glGetError(); in decode()
215 GLint err = this->glGetError(); in decode()
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/hardware/qcom/display/msm8960/libtilerenderer/
Dtilerenderer.cpp74 while ((status = glGetError()) != GL_NO_ERROR); in startTileRendering()
81 status = glGetError(); in startTileRendering()
93 while ((status = glGetError()) != GL_NO_ERROR); in endTileRendering()
/hardware/google/gfxstream/common/detector/
DGles.h35 if (GLenum error = gles->glGetError(); error != GL_NO_ERROR) { \
/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DMacNative.m234 if (glGetError() != GL_NO_ERROR) {
245 if (glGetError() != GL_NO_ERROR) {
251 if (glGetError() != GL_NO_ERROR) {
259 if (glGetError() != GL_NO_ERROR) {
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp317 for (GLint error = glGetError(); error != GL_NO_ERROR; error = glGetError()) { in checkGlError()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp317 for (GLint error = glGetError(); error; error = glGetError()) { in checkGlError()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp317 for (GLint error = glGetError(); error; error = glGetError()) { in checkGlError()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp317 for (GLint error = glGetError(); error; error = glGetError()) { in checkGlError()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp338 for (GLint error = glGetError(); error; error = glGetError()) { in checkGlError()

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