/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | SaveableTexture.cpp | 356 gl.glGetIntegerv(GL_VIEWPORT, prevViewport); in setupFbo() 358 gl.glGetIntegerv(fbBindingTarget, (GLint*)&prevFbo); in setupFbo() 609 assert(dispatcher.glGetIntegerv); in onSave() 615 dispatcher.glGetIntegerv(pixelStoreIndexes[i], &pixelStorePrev[i]); in onSave() 623 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex); in onSave() 626 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &prevTex); in onSave() 629 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_3D, &prevTex); in onSave() 632 dispatcher.glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &prevTex); in onSave() 861 assert(dispatcher.glGetIntegerv); in restore() 877 dispatcher.glGetIntegerv(pixelStoreIndexes[i], &pixelStorePrev[i]); in restore() [all …]
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D | FramebufferData.cpp | 364 gl.glGetIntegerv(GL_RENDERBUFFER_BINDING, (GLint*)&prevRboBinding); in separateDepthStencilWorkaround() 365 gl.glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&prevFboBinding); in separateDepthStencilWorkaround() 491 gl.glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&prevFboBinding); in refreshSeparateDepthStencilAttachmentState() 555 ctx->dispatcher().glGetIntegerv(GL_RENDERBUFFER_BINDING, &prev); in validate() 564 ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev); in validate() 575 ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev); in validate()
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D | GLEScontext.cpp | 251 dispatch->glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts); in getHostExtensionsString() 1487 dispatcher().glGetIntegerv(GL_VIEWPORT, params); in getViewport() 1799 s_glDispatch.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &glSupport.maxVertexAttribs); in initCapsLocked() 1805 s_glDispatch.glGetIntegerv(GL_MAX_CLIP_PLANES, &glSupport.maxClipPlane); in initCapsLocked() 1806 s_glDispatch.glGetIntegerv(GL_MAX_LIGHTS, &glSupport.maxLights); in initCapsLocked() 1807 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glSupport.maxTexSize); in initCapsLocked() 1808 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glSupport.maxTexUnits); in initCapsLocked() 1815 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &glSupport.maxTexImageUnits); in initCapsLocked() 1816 s_glDispatch.glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, in initCapsLocked() 1818 s_glDispatch.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, in initCapsLocked() [all …]
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D | ScopedGLState.cpp | 42 gl.glGetIntegerv(name, v.intData); in push()
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D | GLESbuffer.cpp | 88 dispatcher.glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prevBuffer); in onSave()
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/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotTextures_unittest.cpp | 199 gl->glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, in useTextureUnit() 227 gl->glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, in defaultStateCheck() 238 gl->glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, in changedStateCheck() 253 gl->glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, in stateChange() 269 gl->glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, in createAndBindTexture()
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D | GLSnapshotTestStateUtils.cpp | 32 gl->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)¤tArrayBuffer); in createBuffer() 87 gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFramebuffer); in getTextureImageData()
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D | GLSnapshotPixelOperations_unittest.cpp | 116 gl->glGetIntegerv(GL_SCISSOR_BOX, &defaultBox[0]); in TEST_P() 158 gl->glGetIntegerv(GL_STENCIL_VALUE_MASK, &defaultStencilMask); in TEST_P() 171 gl->glGetIntegerv(GL_STENCIL_VALUE_MASK, &defaultStencilMask); in TEST_P() 348 gl->glGetIntegerv(GL_MAX_DRAW_BUFFERS, &m_maxDrawBuffers); in TEST_P() 396 gl->glGetIntegerv(GL_MAX_DRAW_BUFFERS, &m_maxDrawBuffers); in TEST_P()
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D | GLSnapshotVertexAttributes_unittest.cpp | 76 gl->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs); in selectIndex() 246 gl->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &bindresult); in stateChange() 261 gl->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &bindresult); in stateChange()
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D | GLSnapshotTransformation_unittest.cpp | 35 gl->glGetIntegerv(GL_VIEWPORT, viewport); in defaultStateCheck()
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D | GLSnapshotFramebufferControl_unittest.cpp | 64 gl->glGetIntegerv(GL_STENCIL_WRITEMASK, &defaultWriteMask); in TEST_F()
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D | TextureDraw_unittest.cpp | 28 gl->glGetIntegerv(GL_VIEWPORT, viewport); in TestTextureDrawBasic() 93 gl->glGetIntegerv(GL_VIEWPORT, viewport); in TestTextureDrawLayer()
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D | GLSnapshotBuffers_unittest.cpp | 101 gl->glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)¤tArrayBuffer); in checkBufferData()
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D | GLSnapshotFramebuffers_unittest.cpp | 51 gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, ¤tBind); in changedStateCheck()
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D | GLSnapshotTesting.cpp | 84 gl->glGetIntegerv(name, ¤t); in compareGlobalGlInt() 212 gl->glGetIntegerv(name, ¤t[0]); in compareGlobalGlIntv()
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/hardware/google/gfxstream/host/gl/ |
D | YUVConverter.cpp | 460 s_gles2.glGetIntegerv(GL_UNPACK_ALIGNMENT, &unprevAlignment); in createYUVGLTex() 475 s_gles2.glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&prevTexture); in readYUVTex() 478 s_gles2.glGetIntegerv(GL_PACK_ALIGNMENT, &prevAlignment); in readYUVTex() 481 s_gles2.glGetIntegerv(GL_PACK_ROW_LENGTH, &prevStride); in readYUVTex() 519 s_gles2.glGetIntegerv(GL_UNPACK_ALIGNMENT, &unprevAlignment); in subUpdateYUVGLTex() 911 s_gles2.glGetIntegerv(GL_ACTIVE_TEXTURE, &mCurrTexUnit); in saveGLState() 912 s_gles2.glGetIntegerv(GL_TEXTURE_BINDING_2D, &mCurrTexBind); in saveGLState() 913 s_gles2.glGetIntegerv(GL_CURRENT_PROGRAM, &mCurrProgram); in saveGLState() 914 s_gles2.glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &mCurrVbo); in saveGLState() 915 s_gles2.glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &mCurrIbo); in saveGLState()
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D | ColorBufferGl.cpp | 256 s_gles2.glGetIntegerv(GL_UNPACK_ALIGNMENT, &prevUnpackAlignment); in create() 406 s_gles2.glGetIntegerv(GL_PACK_ALIGNMENT, &prevAlignment); in readPixels() 447 s_gles2.glGetIntegerv(GL_PACK_ALIGNMENT, &prevAlignment); in readPixelsScaled() 681 s_gles2.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); in blitFromCurrentReadBuffer() 694 s_gles2.glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo); in blitFromCurrentReadBuffer() 709 s_gles2.glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prev_read_fbo); in blitFromCurrentReadBuffer() 717 s_gles2.glGetIntegerv(GL_SAMPLE_BUFFERS, &samples); in blitFromCurrentReadBuffer() 724 s_gles2.glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prev_draw_fbo); in blitFromCurrentReadBuffer() 775 s_gles2.glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prev_fbo); in blitFromCurrentReadBuffer() 780 s_gles1.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); in blitFromCurrentReadBuffer() [all …]
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D | CompositorGl.cpp | 61 s_gles2.glGetIntegerv(GL_VIEWPORT, restoredViewport); in compose()
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D | TextureResize.cpp | 297 s_gles2.glGetIntegerv(GL_VIEWPORT, vport); in update() 299 s_gles2.glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prevFbo); in update() 558 s_gles2.glGetIntegerv(GL_VIEWPORT, vport); in draw()
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/hardware/google/gfxstream/host/gl/glsnapshot/ |
D | GLSnapshot.cpp | 32 mGL->glGetIntegerv(name, (GLint*)&store[0]); in getGlobalStateEnum() 46 mGL->glGetIntegerv(name, (GLint*)&store[0]); in getGlobalStateInt()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 1169 gl.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &res.MaxVertexAttribs); in glCreateShader() 1170 gl.glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, in glCreateShader() 1172 gl.glGetIntegerv(GL_MAX_VARYING_VECTORS, in glCreateShader() 1174 gl.glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, in glCreateShader() 1176 gl.glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, in glCreateShader() 1178 gl.glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, in glCreateShader() 1180 gl.glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, in glCreateShader() 1182 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &res.MaxDrawBuffers); in glCreateShader() 1187 gl.glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &tmp); in glCreateShader() 1189 gl.glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &tmp); in glCreateShader() [all …]
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmContext.cpp | 742 dispatcher().glGetIntegerv(GL_MAX_PALETTE_MATRICES_OES,&max_palette_matrices); in initExtensionString() 743 dispatcher().glGetIntegerv(GL_MAX_VERTEX_UNITS_OES,&max_vertex_units); in initExtensionString() 760 if(glGetIntegerv(pname, &iParam)) in glGetBooleanv() 773 if(glGetIntegerv(pname, &iParam)) in glGetFixedv() 786 if(glGetIntegerv(pname, &iParam)) in glGetFloatv() 795 bool GLEScmContext::glGetIntegerv(GLenum pname, GLint *params) in glGetIntegerv() function in GLEScmContext 797 if(GLEScontext::glGetIntegerv(pname, params)) in glGetIntegerv() 1680 gl.glGetIntegerv(GL_VIEWPORT,viewport); in drawTexOES() 1692 gl.glGetIntegerv(GL_ARRAY_BUFFER_BINDING,&array_buffer); in drawTexOES() 1693 gl.glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING,&element_array_buffer); in drawTexOES() [all …]
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/hardware/google/gfxstream/guest/GLESv1/ |
D | gl.cpp | 139 glGetIntegerv((GLenum)pname, (GLint*)param); in getIntegerv()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GL2Encoder.cpp | 146 OVERRIDE(glGetIntegerv); in GL2Encoder() 1696 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, in getCompressedTextureFormats() 2453 ctx->glGetIntegerv(ctx, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxCombinedUnits); in s_glActiveTexture() 2819 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexImage2D() 2820 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glTexImage2D() 2900 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glTexSubImage2D() 2901 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glTexSubImage2D() 2965 ctx->glGetIntegerv(ctx, GL_MAX_TEXTURE_SIZE, &max_texture_size); in s_glCopyTexImage2D() 2966 ctx->glGetIntegerv(ctx, GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size); in s_glCopyTexImage2D() 3155 ctx->glGetIntegerv(ctx, GL_MAX_RENDERBUFFER_SIZE, &max_rb_size); in s_glRenderbufferStorage() [all …]
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/hardware/google/gfxstream/guest/GLESv2/ |
D | gl2.cpp | 145 glGetIntegerv((GLenum)pname, (GLint*)param); in getIntegerv()
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