/hardware/google/gfxstream/host/tests/ |
D | ShaderUtils.cpp | 52 gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in compileShader() 56 gl->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in compileShader()
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D | GLSnapshotTestStateUtils.cpp | 56 gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in loadAndCompileShader() 61 gl->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in loadAndCompileShader()
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D | GLSnapshotShaders_unittest.cpp | 111 gl->glGetShaderiv(m_shader_name, GL_INFO_LOG_LENGTH, in stateChange() 170 gl->glGetShaderiv(m_shader_name, paramName, &value); in compareParameter()
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/hardware/google/gfxstream/common/detector/ |
D | Gles.cpp | 114 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in CreateShader() 118 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); in CreateShader()
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/hardware/libhardware/tests/hwc/ |
D | util.c | 56 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in load_shader() 61 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); in load_shader()
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/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 113 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 118 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); in loadShader()
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 110 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 115 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); in loadShader()
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/hardware/qcom/sm7250/display/composer/ |
D | gl_common.cpp | 71 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in DumpShaderLog()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_ftable.h | 78 {"glGetShaderiv", (void*)glGetShaderiv},
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D | gl2_client_context.h | 80 glGetShaderiv_client_proc_t glGetShaderiv; member
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D | gl2_client_context.cpp | 80 glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData); in initDispatchByName()
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/hardware/google/gfxstream/host/gl/ |
D | TextureDraw.cpp | 49 s_gles2.glGetShaderiv(shader, GL_COMPILE_STATUS, &success); in createShader() 52 s_gles2.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in createShader()
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D | TextureResize.cpp | 171 s_gles2.glGetShaderiv(shader, GL_COMPILE_STATUS, &success); in createShader() 173 s_gles2.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLength); in createShader()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | glengine.cpp | 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | glengine.cpp | 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | glengine.cpp | 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | glengine.cpp | 180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | glengine.cpp | 201 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_only.entries | 61 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
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/hardware/google/gfxstream/include/OpenGLESDispatch/ |
D | gles2_only_static_translator_namespaced_header.h | 64 GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
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D | gles2_only_functions.h | 64 X(void, glGetShaderiv, (GLuint shader, GLenum pname, GLint* params), (shader, pname, params)) \
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndTests.cpp | 373 dispatch.glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in MakeShader() 377 dispatch.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &errorLogLength); in MakeShader()
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/hardware/google/gfxstream/host/gl/gles2_dec/ |
D | gles2_server_context.h | 102 glGetShaderiv_dec_server_proc_t glGetShaderiv; member
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D | GLESv2Decoder.cpp | 210 OVERRIDE_DEC(glGetShaderiv) in initGL() 1001 SNAPSHOT_SHADER_CALL(glGetShaderiv, (void* self, GLuint shader, GLenum pname, GLint* params), (sha…
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 907 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_INFO_LOG_LENGTH,&infoLogLength); in glCompileShader() 915 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_COMPILE_STATUS,&compileStatus); in glCompileShader() 920 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_COMPILE_STATUS,&compileStatus); in glCompileShader() 2764 GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params){ in glGetShaderiv() function 2795 ctx->dispatcher().glGetShaderiv(globalShaderName,pname,params); in glGetShaderiv() 4452 gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in compileShader() 4456 gl->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in compileShader()
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