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Searched refs:glGetShaderiv (Results 1 – 25 of 53) sorted by relevance

123

/hardware/google/gfxstream/host/tests/
DShaderUtils.cpp52 gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in compileShader()
56 gl->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in compileShader()
DGLSnapshotTestStateUtils.cpp56 gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in loadAndCompileShader()
61 gl->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in loadAndCompileShader()
DGLSnapshotShaders_unittest.cpp111 gl->glGetShaderiv(m_shader_name, GL_INFO_LOG_LENGTH, in stateChange()
170 gl->glGetShaderiv(m_shader_name, paramName, &value); in compareParameter()
/hardware/google/gfxstream/common/detector/
DGles.cpp114 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in CreateShader()
118 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); in CreateShader()
/hardware/libhardware/tests/hwc/
Dutil.c56 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in load_shader()
61 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); in load_shader()
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp113 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
118 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); in loadShader()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp110 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
115 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); in loadShader()
/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp71 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in DumpShaderLog()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_ftable.h78 {"glGetShaderiv", (void*)glGetShaderiv},
Dgl2_client_context.h80 glGetShaderiv_client_proc_t glGetShaderiv; member
Dgl2_client_context.cpp80 glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData); in initDispatchByName()
/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp49 s_gles2.glGetShaderiv(shader, GL_COMPILE_STATUS, &success); in createShader()
52 s_gles2.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in createShader()
DTextureResize.cpp171 s_gles2.glGetShaderiv(shader, GL_COMPILE_STATUS, &success); in createShader()
173 s_gles2.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLength); in createShader()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp180 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp201 GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); in dumpShaderLog()
/hardware/google/gfxstream/host/gl/OpenGLESDispatch/
Dgles2_only.entries61 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
/hardware/google/gfxstream/include/OpenGLESDispatch/
Dgles2_only_static_translator_namespaced_header.h64 GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
Dgles2_only_functions.h64 X(void, glGetShaderiv, (GLuint shader, GLenum pname, GLint* params), (shader, pname, params)) \
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.cpp373 dispatch.glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in MakeShader()
377 dispatch.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &errorLogLength); in MakeShader()
/hardware/google/gfxstream/host/gl/gles2_dec/
Dgles2_server_context.h102 glGetShaderiv_dec_server_proc_t glGetShaderiv; member
DGLESv2Decoder.cpp210 OVERRIDE_DEC(glGetShaderiv) in initGL()
1001 SNAPSHOT_SHADER_CALL(glGetShaderiv, (void* self, GLuint shader, GLenum pname, GLint* params), (sha…
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp907 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_INFO_LOG_LENGTH,&infoLogLength); in glCompileShader()
915 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_COMPILE_STATUS,&compileStatus); in glCompileShader()
920 ctx->dispatcher().glGetShaderiv(globalShaderName,GL_COMPILE_STATUS,&compileStatus); in glCompileShader()
2764 GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params){ in glGetShaderiv() function
2795 ctx->dispatcher().glGetShaderiv(globalShaderName,pname,params); in glGetShaderiv()
4452 gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in compileShader()
4456 gl->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); in compileShader()

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